Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 14th Oct 2013 18:01
Hey everybody,

Probably a simple question but it's puzzling me...

Let's say I have two cube objects and wish to merge both meshes into a new object... how would I do that?


Thanks!

Regards Sph!nx
www.mental-image.net
WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Oct 2013 19:29 Edited at: 14th Oct 2013 19:43
You could just make a mesh from object 2. Then add limb to object 1 and apply the offsets. FYI; your object numbers are floats, they should be integers.

Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 14th Oct 2013 19:48
Thanks a lot mate but just figured it out by myself (I feel so proud! ) and came to the forum to post the solution. Now I won't have to. Thanks again mate!

Regards Sph!nx
www.mental-image.net
Nabz_32x
17
Years of Service
User Offline
Joined: 25th Oct 2008
Location:
Posted: 14th Oct 2013 19:52
Oh an interesting Topic!

Further Addendum to the OP´s questions:
If I want to Change the uv coordinates and texture of added limbs, are there commands for this as well, or do I have to Resort to memblocks for this?

WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Oct 2013 19:54
No problem. It does feel good to work out a problem yourself. Congratulations.
WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Oct 2013 19:56 Edited at: 14th Oct 2013 19:59
Nabz_32x

Quote: "If I want to Change the uv coordinates and texture of added limbs, are there commands for this as well"


Yes, look into the vertexdata commands.
Nabz_32x
17
Years of Service
User Offline
Joined: 25th Oct 2008
Location:
Posted: 14th Oct 2013 20:05
thx!
SET VERTEXDATA UV is it, time for me to make one box instead of six planes then. Saves me precious lines ( also Memory? )

WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Oct 2013 20:08
Happy to help. I wish you the best, with both of your projects.
chafari
Valued Member
20
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 14th Oct 2013 23:13 Edited at: 14th Oct 2013 23:28
Hi there

Quote: "If I want to Change the uv coordinates and texture of added limbs, are there commands for this as well"


We can adjust limb texture with scale limb texture command, and we can use scroll limb texture to fit. We can of course use vertexdata to add different uv to each face of a cube, and we can even use boolean operation to rotate texture of a face, or to scale face texture, and that doesn't add any new vertex to our box .



EDITED
It add more vertex if we rotate texture in that face....



Cheers.

I'm not a grumpy grandpa
Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 15th Oct 2013 00:42
Yeah, UV stuff is next on my list... Carry on, gentlemen!

Regards Sph!nx
www.mental-image.net

Login to post a reply

Server time is: 2026-07-06 10:39:29
Your offset time is: 2026-07-06 10:39:29