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AppGameKit Classic Chat / Accessing the internal AGK font?

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Marl
13
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 16th Oct 2013 14:27
Has anyone found a way to access the internal AppGameKit font?

Does it have an undocumented ID which can be used?

Suppose you have used SetTextDefaultImage to change the default text font, but then later need a text object in the original system font.

Or you want to set the default back to the internal font after creating a shed load of custom text items.

The only way I can think of is to not use SetTextDefaultImage and assign the font for each text item - which kinda defeats the point of the command.

Asking just in case I'm missing something obvious.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 16th Oct 2013 16:09 Edited at: 16th Oct 2013 17:43
maybe try id=0
or just load this default font.png image.

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