Has anyone found a way to access the internal AppGameKit font?
Does it have an undocumented ID which can be used?
Suppose you have used
SetTextDefaultImage to change the default text font, but then later need a text object in the original system font.
Or you want to set the default back to the internal font after creating a shed load of custom text items.
The only way I can think of is to not use
SetTextDefaultImage and assign the font for each text item - which kinda defeats the point of the command.
Asking just in case I'm missing something obvious.