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AppGameKit Classic Chat / Why does OpentoWrite/Read ID default to 10002?

Author
Message
NoUJoe
11
Years of Service
User Offline
Joined: 8th Jul 2013
Location:
Posted: 16th Oct 2013 20:28
Why 10002? Why not 100001 like LoadImage() and CreateSprite() and for that matter, why does LoadImage() and CreateSprite() default to 10001?
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th Oct 2013 20:45
I might hazard a guess that id 10001 might get used when the app (which is basically a dedicated Player) reads the byte code file.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 17th Oct 2013 11:11
euh... because ?



--
Patrick P.
http://www.gamolf.fr
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Oct 2013 11:40
10,000+ is used to not interfere with user assigned values.

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