Hello guys,
Yes, it is possible to paint with textures (up to four textures) on a primitive plain object in Mapscape.
Here's how you do it:
- Create a plain (primitive object)
- Select the plain (in 3D view window) to make it active
- Click on 'Edit' in the menubar, then select 'Properties'
- In the 'General' tab of the Properties window, enable the option 'Enabled Blendmap' (it's under 'Geometry

).
- Click on OK to close the Properties window
- Choose 'Edit' again in the menubar, and click on 'Displace' to open the Displace window.
- Choose the 'Paint' mode in the Displace window
- In the 'Mode' dropdown box, you'll see four available layers (Base, layer 1, layer 2 and layer 3)
- Start with the Base layer, and browse in your Texture Category (right panel in Mapscape) to select which texture you'd like for the base (perhaps a grass or sand texture?). Once chosen, click Apply (also in the right panel) to make this the texture for the Base layer.
- In the 3D window, you can now start painting (with the texture you chose for the Base layer). NOTE: you'll probably see nothing different, because we have not set the textures yet for the other three layers

).
- In the Displace window, select another layer (layer 1

) and once more, browse to another texture in the Texture Category (in the right panel) and click Apply to make this newly chosen texture active in the currently chosen layer (layer 1).
- If you paint now (with layer 1 active), you'll see the new texture appear under your brush. YES!

- Repeat the same process for layer 2 and layer 3 (select the layer in the dropdown box in the Displace window, browse to a new texture and click Apply to link this new texture to the currently active layer).
If i remember correctly, it's also possible to scale the textures on the different layers.
I hope this will help you. If not, i'll be happy to take a few screenshots and post them for a better explanation.
Cheers
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