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FPSC Classic Product Chat / Does Maya or DAZ 3d models work with FPSC Reloaded?

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rcast
11
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Joined: 31st Aug 2013
Location: Texas, U.S.A.
Posted: 18th Oct 2013 22:10
Does anyone who does modeling characters or objects knows if Maya or DAZ 3D characters and objects created in these formats will work with the new FPSC reloaded program?
raymondlee306
15
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 20th Oct 2013 04:54 Edited at: 20th Oct 2013 04:56
Not in their native formats. They need to be in DirectX format (.x). I have a program called ultimate unwrap pro that I use to texture the entities ad it also converts them. So will Fragmotion or Milkshape.

Sorry miss read your post. I didn't see the part about Reloaded. Not sure what formats it will take at this point, but converting is converting...
rolfy
19
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 20th Oct 2013 05:18 Edited at: 20th Oct 2013 05:20
Daz requires a separate license to use models in game engines and not all of them are available for this, hope your aware of this
rcast
11
Years of Service
User Offline
Joined: 31st Aug 2013
Location: Texas, U.S.A.
Posted: 26th Nov 2013 22:02
Thanks guys for the feedback.

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