SOLVED -
After some searching this is what I found.
At times when modeling, your faces of the mesh might get reversed which will force FPSC to see through them.
The rermenology for your alternative 3D modeling software would be:
"Backface Culling" - Viewing Mode which displays which faces are flipped
"Reverse Normals" - Feature which flips which direction the normals (faces) are facing in.
In Maya these features are located in
[Plygon Editing Mode] Display > Polygons > Backface Culling
and
[Plygon Editing Mode] Normals > Reverse.
Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com