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FPSC Classic Product Chat / FPSC Resolution Squashes models.

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Tobias_Ripper
13
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Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 22nd Oct 2013 01:32
The resolution of FPSC seems to be stretched along the Width and all my visuals end up squashed. When Import my models into FPSC I know that they are in fact properly proportioned Geometry wise because I use an FPSC Stock Door Model to make all my models in the same scale. I aling my model to the door vertices to make sure they are in the same proportional area.

So after I export a model and import it into FPSC, I can allign the same door model again and the model sizing will be aligned proportionate, just like in the 3D modeling.

So I come to the conclusion that when FPSC renders the final Render from the camera, it stretches the resolution to fit the screen, which makes all my models not look like they should.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
Teabone
Valued Member
19
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Joined: 8th Jun 2006
Location: Canada
Posted: 22nd Oct 2013 01:55 Edited at: 22nd Oct 2013 01:57
You can change your builds resolution in the setup.ini script file.

(Teabone)
Tobias_Ripper
13
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Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 22nd Oct 2013 02:58
Yes, I have found that but I don't see this as a viable resolution to the problem, I mean, Ok, i'll change resolution to widescreen BUT other people screens are different thus the program will once again stretch the resolution to fit the screen so if the screen is smaller in width then the resolution will squash everything along the Height then, logical?

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
Teabone
Valued Member
19
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Joined: 8th Jun 2006
Location: Canada
Posted: 22nd Oct 2013 07:18 Edited at: 29th Oct 2013 21:59
I haven't played around with this line but it might be related:

aspectratio=1

Funny enough I believe this is actually an issue that still remains with Reloaded as some people have brought it up in regards to its screenshots looking a bit stretched/squished. Lee has been asked by Rick to look into it, maybe it might help us figure out a fix for FPSC too.

I was once working on a game settings screen for FPSC which would allow you to choice which resolution your game would load in. But I believe that was back when I used to use a MOD :/

(Teabone)
uman
Retired Moderator
21
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Joined: 22nd Oct 2004
Location: UK
Posted: 22nd Oct 2013 13:13 Edited at: 22nd Oct 2013 13:15
Reloaded will have the ability for you to adjust various screen and in game settings.

Presumably your Game Players will have the same options but as Reloaded is not at the stage of saving a stand alone game .exe externally I can not say.

Presumably that will be the case and the adjustable settings carried over to end game players. One should be adjust to suit any need.

"You don't see 'im, till 'im come callin"
007
14
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Joined: 22nd Aug 2011
Location:
Posted: 29th Oct 2013 21:46
Yes, it happens in test game and even in built games.

There is no way to avoid it happen in test game, fpsc will stretch the image that is being rendered to fit image screen (it will deform what you see on screen).

Ertlov did a tutorial on how avoid this happening whilst testing the game, however i tried, but it did not work with me.

I use a laptop with 1366x768 screen resolution.

However, theres is a way to you have perfect screen resolution with built games.

You just need to adjust your setup.ini which is located in the FPSC Program Folder.

You need to change these parameters:

You have to set aspectratio=1 inside the setup.ini

But remember that there are two lines with aspectratio inside this file, and you need to set it to 1 on the two lines.

So now you build your game and everything will be ok.

You don`t need to set the resolution size, because FPSC will fit the view to the player original screen resolution, however, with aspectration turned on, it means that FPSC will mantain the aspect ratio of the screen, which will make increase the field of view (both horizontal and vertical) instead of just stretching your entire screen, thus making models look like squashed.

The only problem is with the huds, they will yes look stretched and ugly, however, i used one video filter plugin (ENB Series for FPSC - http://forum.thegamecreators.com/?m=forum_view&t=180218&b=21) and it applied one fullscreen filter that corrected this problem.

Cheers,

007.

Goldenye 007 N64
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 30th Oct 2013 00:16
Quote: "Yes, I have found that but I don't see this as a viable resolution to the problem, I mean, Ok, i'll change resolution to widescreen BUT other people screens are different thus the program will once again stretch the resolution to fit the screen so if the screen is smaller in width then the resolution will squash everything along the Height then, logical?"


You will need some starter application to let the player chose their native resolution (and en/disable the aspectratio command).

Trust me, players will get uncomfortable when they can't change the games resolution. I got a boatload of mails about just that after a release back in 2010.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Teabone
Valued Member
19
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Joined: 8th Jun 2006
Location: Canada
Posted: 30th Oct 2013 06:26
I strongly hope reloaded comes with a game launcher in the future.

For FPSC-Classic i tried to use the commands that would adjust resolution in the setup and write to it but they don't seem to work.

(Teabone)

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