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AppGameKit Classic Chat / AGK Oculus Rift Support

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JohnStabler
AGK Bronze Backer
11
Years of Service
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Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 22nd Oct 2013 19:22
Is there any chance that Oculus Rift support could be added to AppGameKit tier 1?
xCept
21
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Joined: 15th Dec 2002
Location:
Posted: 23rd Oct 2013 04:08
As an owner of the Rift, I would love to see this. However, since the Rift is only a PC/Mac device it probably won't be high on list of requests as AppGameKit tailors heavily towards mobile development.

I feel DBPro might be a better match for integration (I actually started implementation of the Rift SDK in DBP some time ago but got sidetracked). FPSC:R will likely include support at one point down the road since Lee has also seen its potential especially for FPS games.
JohnStabler
AGK Bronze Backer
11
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 10th Nov 2013 18:25
Considering that AppGameKit 2 beta will have the RenderToImage command that can be used for rendering each eye's view, all that needs to be added is the head tracking.

The developers already have experience of implementing accelerometers so I'm hoping it won't be to much work for them.

AGK may be aimed at mobile platforms, but OR is designed to work with android too so I think the argument can be made for its inclusion at some point.
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 11th Nov 2013 09:39
It's something we can look at once V2 is completed.

Rick

Financial Director
TGC Team
JohnStabler
AGK Bronze Backer
11
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 11th Nov 2013 13:54
I hope so Rick. There's a lot of positive buzz about the Rift and I think AGK's additional 3D commands and coding simplicity may make it an excellent choice for developers who want to create VR games and applications.

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