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pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 24th Oct 2013 17:09
New game developped with AppGameKit : Bidioo is available today on http://bidioo.com/

To download it for PC and Mac, just click "télécharger" and fill the form with your firstname and email address. You'll receive the game link some seconds after.

For Android Tablet or iPad, you'll have to wait a few days. It has been submitted.

This first release is in french only, but it's easy to understand and play. English translation will come before Christmas.

Bidioo is a classic color game like. You'll have to move fruits or balls on the map to destroy them and win points and bonuses.

--
Patrick P.
http://www.gamolf.fr
easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 25th Oct 2013 07:47
Are you planning on doing an Android version?

Congrats btw


formerly MissJoJo - Audacia Games
pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 25th Oct 2013 11:29
You can download the APK on http://vasur.fr/bidiooandroid

It's not the final release. I have to test it on other smartphones. But it's playable.

--
Patrick P.
http://www.gamolf.fr
pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 29th Oct 2013 09:13
Rejected by Apple because orientation problem... argh T1 and its bugs !

Same player, try again later

--
Patrick P.
http://www.gamolf.fr
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 29th Oct 2013 14:27
What was the problem? Maybe I can help.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 30th Oct 2013 09:18
I only allow landscape orientation in the game, I compile with landscape only on Xcode, some time when the device is portrait mode, the game start on this mode.

I use T1 with AppGameKit 108b19.

Here is my code (firsts lines of the main.agc file):


I use the complete AppGameKit interpreter.

Somewhere on the forum, I saw a patch for T2, I didn't try to apply it for the moment (I'm moving next week and don't have time to work on my games).

--
Patrick P.
http://www.gamolf.fr
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 30th Oct 2013 14:05
I think the patch you are thinking of is one that affected which way iOS saw the landscape orientations (I was the one who discovered it and showed how to fix it). That is now part of the delivered code for Xcode now.

In your Xcode project, did you make sure to indicate that it only allows the two landscape orientations?

What version of Xcode are you working with? They changed the interface a lot in Xcode 5.

In your Xcode project, click on the 'agkinterpreter' in the far left column. Then select the 'agk_interpreter' TARGET. In Xcode 4, this is under the project name. In Xcode 5, you click on the little 'agkinterpreter' in the left uppper corner of the big section in the middle. Then select 'agk_interpreter' from the Targets in the opened up list. Then select the 'General' tab/section. Scroll to 'Deployment Info'. In Xcode 4, there will be two sections, one for iPhone and one for iPad. In Xcode 5, you select one or the other by clicking on the 'iPhone' or 'iPad' tags under the 'Devices' dropdown selection (make sure that is set to 'universal'). Then make sure that only the to landscape modes are selected for both iPad and iPhone.

Then look in this post for some other bits to do.

Also, make sure that the portrait default images you create are actually your landscape images rotated to portrait. That way, even if it starts in portrait, it looks like it is landscape and encourages the user to rotate the device.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
pprem
12
Years of Service
User Offline
Joined: 14th Jun 2012
Location: Paris, France
Posted: 4th Feb 2014 14:16
thanks for your help, the answer was finally to uncomment this line in <project>/classes/untitledviewcontroller.m

#define AGK_LANDSCAPE

So, now, I only to have to submit this game to Apple for the second time

--
Patrick P.
http://www.gamolf.fr

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