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AppGameKit Classic Chat / Community program to create font subimages.txt?

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Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 28th Oct 2013 11:19
Does one of these exist? I've googled and found one called FontCreator by Kamac, but it doesn't appear to have a download link and also seems out of date with AppGameKit updates. Does anyone know of an alternative?

If not I'll have to make one and will upload. Ideally I don't want to have to drag boxes around. I think something that automatically boxes characters and then prompts you for the keyboard input makes the most sense.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 28th Oct 2013 11:21
There are a few, I use Prof's Bitmap font creator: http://forum.thegamecreators.com/?m=forum_view&t=184828&b=8

oct(31) = dec(25)
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 28th Oct 2013 11:48
Thanks Baxslash

My Bitmapfont creator is the ideal tool to take a windows ttf font and create a font image and atlas data file.

But if you already have a hand drawn font image (such as those by Scraggle which inspired me to make the Font creator), then you can use my Atlas Image Data Generator app to create the atlas file for any sprite/font sheet* automatically.

Both apps are available through the link in my signiture.

* Images need a uniform background colour and a 1 pixel gap around sub images for auto detect to work.

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 28th Oct 2013 12:13
Cheers Baxslash but cheers mostly to Prof. I just downloaded it and gave it a whirl. Had a good looking font in my game within a few a minutes! Top work that man!

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