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Geek Culture / Calgari GameSpace... Have you got it?

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Cras
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Posted: 27th Nov 2003 11:53
Hi, i'm back after a long break from DBP, and there are so many new things. One of which is this Calgari GameSpace. Sounds good from its advertising mumbo jumbo on its section here on this site, but ive seen people make having your car stolen sound appealing. So i thought id let you... the 'professionals'... have your say before I decide whether its not good enough to buy, or too expensive to buy. £200 is alot of money for an electronic download dont you think?

uk.geocities.com/maniacimagine check it out. ill soon be formally opening it.
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Posted: 27th Nov 2003 11:59 Edited at: 27th Nov 2003 11:59
I prefer Cinema4D, especially if you an get the student version (£140 odd). The only problem is the X exporting system is very odd - generally best to export to 3DS and then export to X from that.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Jess T
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Posted: 27th Nov 2003 13:38
You can currently get Cinema 4D CE+ 6 for £79 from here

Mine is on it's way to me as we speak (type) lol...


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
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Posted: 27th Nov 2003 13:46
Yes, but XL8.5 is out now...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Jess T
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Posted: 27th Nov 2003 13:54
Yeah, but costs £1200 (AU$3,400) which i am not willing to pay for. (considering that i don't even earn that in a year, as i am a student still)


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
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Posted: 27th Nov 2003 14:30 Edited at: 27th Nov 2003 14:32
£145 for the student version (or thereabouts). No discounts for trading in previous versions unfortunately. Its the full version of 8.5, just cant use it for 'commerical' use. Fortunately my mum's still at University...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Richard Davey
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Posted: 27th Nov 2003 15:35 Edited at: 27th Nov 2003 15:40
Cinema 4D is great, but good luck exporting anything that you want to texture (it messes up the wrapping values). For example make a geosphere of a good size, export it to X (or 3DS) and then texture it in DBPro and look at those gorgeous seams where the texture doesn't join. It's a bug in Cinema 4D (for a change!) that they've confirmed to us and still haven't fixed. More importantly if you want to animate something, forget it: you cannot export animation data in any useful format at all. When we emailed them about this they said "sorry, no 3DS or X animation export, you can export in VRML2 format though" - which would be good if there was a single program on the planet that could open them even the full regitered version of Deep Exploration can't convert VRML2 animation data. So, I had to give up on Cinema 4D a while ago, which is a shame because I loved it. But for game modelling it's useless, you'll soon find this out for yourself though

I don't believe the delivery mechanism has any bearing on the value of software. I bought my PHP environment for $300 and that was a download because I used the free trial and knew what I was getting. I have a CD burner so I make my own copies. Much easier. There is a trial - evaluate it for yourself?

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
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Posted: 27th Nov 2003 16:32 Edited at: 27th Nov 2003 16:34
Aside from the problems exporting, its good for doing your own AVI films though... I had forgot about the texture problems...

Again, I think you can get student discounts with Truespace (dont know about Gamespace though) - unfortunately last time I enquired about it, I had to deal with the people in America...

I suppose I had better start getting used to Gamespace or something...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
MicroMan
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Posted: 27th Nov 2003 16:36 Edited at: 27th Nov 2003 16:36
I tried to download the trial version of GameSpace, and did it twice, but couldn't get it to run on my Win2k, which sort of made me curse the thing and think bad thoughts about it.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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Posted: 27th Nov 2003 17:00
Why - what happened ?


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
MicroMan
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Posted: 27th Nov 2003 18:31
I don't know. It just wouldn't run. It just opened the GUI and then froze utterly, forcing me to end it with the task manager. I've got more than enough RAM so it's not a memory issue, and it's a fairly standard setup with DX 9b, so it's not that.

I just don't know, and I can't be bothered to figure out why. If it has problems running on a vanilla PC, then what other problems will it have?

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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Cras
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Posted: 27th Nov 2003 18:42
well i wish the gamespace people would make a non-commrcial price for it since there is no way i can pay £200 for a piece of software.. thats 48 hours of work - a whole months pay. Alot of younger people are gettin into darkbasic and it wouldve been nice if there was a lower price for just using it (one we can afford) and then if u are planning to go commercial with anything you make, you can buy the £200 version. As it stands i think alot of people mite just opt to wait for a crack - I mean there is a crack for $25 milkshape showing how cheap some people are. I suppose ill have to just save up and make do with MS3D for now. I dont know how long im gonna keep programming for so I shudnt really make that kind of investment yet - perhaps if im still programming in a year... maybe 6 months... maybe 3.

uk.geocities.com/maniacimagine check it out. ill soon be formally opening it.
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Posted: 27th Nov 2003 18:47
Making a 3D package is a lot of work - there are others as well - Rhino for example...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Ian T
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Posted: 27th Nov 2003 19:19
'thats 48 hours of work - a whole months pay'

And imagine how much they they spent programming and testing it? And how much money they spend patching it and hosting the site and forums? And perhaps they'd like to get a little profit out of it for once?

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
JSN
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Posted: 27th Nov 2003 20:38
So er, having read the posts, what's the verdict on GameSpace then, anyone given it a good thrashing yet.

As for my choice, I still use Vue d'Esprit!!

~ J ~
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Posted: 27th Nov 2003 21:37 Edited at: 27th Nov 2003 21:38
Thats supposed to be a pretty good scene program... I've got one like it - haven't used it for ages now

As for GameSpace - well, it can export X properly (especially when 5.3 is released)...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
HZence
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Posted: 28th Nov 2003 02:32
Quote: "the X exporting"


Yeah, me and my friend figured that out when we working on a little program of ours.

Team EOD :: Programmer/Storyboard Assistant
Cras
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Posted: 28th Nov 2003 21:13
48 hours work per person... sell 10000 copies... 480000 hours... right

uk.geocities.com/maniacimagine check it out. ill soon be formally opening it.
Shadow Robert
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Posted: 28th Nov 2003 22:28
gameSpace have a very intuative interface, something that once you get used to it really makes the workload very very very fast indeed.

Unlike other programs, every single tool you'll ever need is just a click away ... and it's view based cutting is bested only by Maya.
trueSpace/gameSpace also have Caligari's unbeatable extrude and boolean systems which are simply the best there is in the business.
i've found the program itself buggy, crashing alot which is unusual as trueSpace 6.0 which is the last one i have is very stable.

i'm not sure that it's worth $199, however it really is that middle ground style of program between the big boys Maya & Max and the little boys Milkshape and Wings3D. ^_^

more features than you can shake a stick at really, and it's exporting is very fast and simplistic.
Not to mention your will not find an easier IK rigging system for bone animation, as it is as simple as drag'n'drop bones and the program does the rest. Not to mention unlike alot of programs it also worked based on hinges and resistance so you can edit joint types and muscle strength; the animation engine adjusts in its calculations producing some very very nice and simple results, along with the easy to understand Scene Timeline which is as simple as dragging dropping and cutting like a txt file for the animations and such - makes it a very very easy and fun animation interface.

only quibbles i actually have with gameSpace and trueSpace is that the material systems are not great for games... fantastic for rendering means, hell they're the simplest and easiest to navigate. But for gaming needs they're not great and the UV Mapper still isn't upto Tucow's standards which would've made it comparible to Max5/6's which is a fantastic UV Mapper.

Quote: "As for my choice, I still use Vue d'Esprit!!"

hehee, and i'm sure some others still use Bryce thinking the same thing
no offense of course ^_^


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Posted: 28th Nov 2003 22:47
The main problem I have with GameSpace is that it doesn't appear easy to texture objects - with Cinema4D you just load a bitmap and then asssign it to an object. With GameSpace it appears to be a lot more complicated (for some reason).


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Richard Davey
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Posted: 29th Nov 2003 14:20
TCA - Select Image Browser, pick the image you want (or browse to it), pick "add to library" and then you can map it to any object. Same principal as Cinema4D where you have to create a blank texture, then load the bitmap into it and drag it to the object. Exact same number of steps infact

I love Cinema4D, I really do, it's just pants for game modelling.

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
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Posted: 29th Nov 2003 14:57
Now for the tricky question : Caligari do a student version of gameSpace (got an e-mail back from them today) for $199 (which would be £117 or thereabouts) - any chance of doing the same ?


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Richard Davey
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Posted: 30th Nov 2003 00:37
Hmm, possible - I'd love to know how they verify who's a student and who isn't! I'll talk to them about it next week.

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
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Posted: 30th Nov 2003 06:44
A copy of the student ID apparently...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
AlecM
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Posted: 30th Nov 2003 22:29
Rich:
They dont verify who is a student. Its just a reduced cost version that can't be used commercially.

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ReD_eYe
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Posted: 30th Nov 2003 22:55
is a student someone attending an institute of higher education?
like university/college etc
they should do a 'school kids' version which is really cheap


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Posted: 30th Nov 2003 23:46
Then that would be limited to use between 8am and 2:30pm...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...

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