gameSpace have a very intuative interface, something that once you get used to it really makes the workload very very very fast indeed.
Unlike other programs, every single tool you'll ever need is just a click away ... and it's view based cutting is bested only by Maya.
trueSpace/gameSpace also have Caligari's unbeatable extrude and boolean systems which are simply the best there is in the business.
i've found the program itself buggy, crashing alot which is unusual as trueSpace 6.0 which is the last one i have is very stable.
i'm not sure that it's worth $199, however it really is that middle ground style of program between the big boys Maya & Max and the little boys Milkshape and Wings3D. ^_^
more features than you can shake a stick at really, and it's exporting is very fast and simplistic.
Not to mention your will not find an easier IK rigging system for bone animation, as it is as simple as drag'n'drop bones and the program does the rest. Not to mention unlike alot of programs it also worked based on hinges and resistance so you can edit joint types and muscle strength; the animation engine adjusts in its calculations producing some very very nice and simple results, along with the easy to understand Scene Timeline which is as simple as dragging dropping and cutting like a txt file for the animations and such - makes it a very very easy and fun animation interface.
only quibbles i actually have with gameSpace and trueSpace is that the material systems are not great for games... fantastic for rendering means, hell they're the simplest and easiest to navigate. But for gaming needs they're not great and the UV Mapper still isn't upto Tucow's standards which would've made it comparible to Max5/6's which is a fantastic UV Mapper.
Quote: "As for my choice, I still use Vue d'Esprit!!"
hehee, and i'm sure some others still use Bryce thinking the same thing
no offense of course ^_^
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