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Work in Progress / First Integrated Reticulating Engine - Oculus Rift VR and Duel Monsters

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Code Dragon
16
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 29th Oct 2013 04:24 Edited at: 1st Nov 2013 06:09
The First Integrated Reticulating Engine is a virtual reality card game player designed to realize Seto Kaiba's vision of a system for projecting 3D holograms for the sole purpose of enriching the experience of playing a children's card game.



Right now we are focusing on Yu-Gi-Oh!, but our intention is to allow gamers to play any card game by means of a plugin system. It is coded entirely in C++ with DirectX 11 to be used with the Oculus Rift VR headset. Right now we just have the physical cards modeled, but we are determined to find 3d models of the monsters. These are some features we're working on:

developer console
mouse picking
draw/battle/discard card animations
Sound effects
Stereoscopic rendering
Head tracking
Render-to-texture
distortion shader
chromatic abberation correction
model-view-controller integration with the Yu-Gi-Oh! rules engine

Real programmers don't die, they just GOSUB without RETURN

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Code Dragon
16
Years of Service
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 30th Oct 2013 05:39 Edited at: 30th Oct 2013 05:45
Stereoscopic rendering! I'm currently working my way through the Oculus SDK to get rid of the distortion caused by Rift's lenses, we are also making great headway on the rules. Mouse picking has been implemented; the deck is currently purple to mean it is selected. Plus here's some player avatars:

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Code Dragon
16
Years of Service
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 1st Nov 2013 06:17 Edited at: 1st Nov 2013 06:18
Distortion shader! The rift's lenses create a pincushion distortion that causes straight lines to appear bent. I correct this with a barrel distortion in software. Now that we can compensate for the rift's optics, the game will feel much more immersive. There are still some details such as chromatic abberation to iron out; the effect of different wavelengths of light being bent at different angles when passing through a lens.



Real programmers don't die, they just GOSUB without RETURN

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Gunslinger
15
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Joined: 29th May 2007
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Posted: 1st Nov 2013 06:19
Good Project, but this forum is just for TGC (DarkBasic / DGDK) products.

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