No man, FPSC does not recognize the material types of a 3d modelling software (different from UDK and other engines).
These types of materials, Lambert, Blini, Amb , Plain, they are shaders from the own 3d modelling package.
FPSC only will recognize the texture image applied to the object in format tga, dds, jpg and png (i think only these formats are recognized by FPSC).
To you have these material properties, like specularity, reflection, light reflectivity inside FPSC, this can be done only with shaders.
As recently i began to study shaders in FPSC, i can`t say much more about this.
Cheers,
007
Goldenye 007 N64