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FPSC Classic Product Chat / Does FPSC Recognize Mesh Material Types?

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Tobias_Ripper
13
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Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 29th Oct 2013 20:01
Modeling Software usually have material types - Lambert, Blini, Amb , Plain etc, which have material properties like light reflectivity over the Diffuse Map.

Does FPSC red those properties or are all material converted into one same mesh general materiel?

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
Anubis
13
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Joined: 6th Nov 2012
Location: Netherlands
Posted: 29th Oct 2013 21:06 Edited at: 29th Oct 2013 21:13
Howdy,

My personal guess..
Modeling is not in my pack, nothing to do with meshes.

Since FPSC knows a variable named Material Index, which is in every fps and fpe. It's most logical to assume, the whole mesh/entity/segment is 1 piece of material for FPSC. Either wood or stone, sand or grass, etc.

Still, i am guessing here.
Hope someone who knows what he/she is talking about can confirm or give you (and me) the right answer.

Grts,
Anubis


EDIT: Mmm.. I am hesitating now.. a segment.fps for example consists of several partmodes. Which you can give a different Material index per part. i even did it myself. (wooden) floor different from the rest of the (stone) segment.

-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-

[Chipset:X58 CPU:i7.950.64 GPU:HD5970 RAM:12GB DDR3 WIN:7.x64 PRO FPSC:1.20.10]
007
14
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Joined: 22nd Aug 2011
Location:
Posted: 29th Oct 2013 21:24
No man, FPSC does not recognize the material types of a 3d modelling software (different from UDK and other engines).

These types of materials, Lambert, Blini, Amb , Plain, they are shaders from the own 3d modelling package.

FPSC only will recognize the texture image applied to the object in format tga, dds, jpg and png (i think only these formats are recognized by FPSC).

To you have these material properties, like specularity, reflection, light reflectivity inside FPSC, this can be done only with shaders.

As recently i began to study shaders in FPSC, i can`t say much more about this.

Cheers,

007

Goldenye 007 N64
Tobias_Ripper
13
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 29th Oct 2013 21:35
Ah ok, that answers it

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com

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