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Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 1st Nov 2013 14:50 Edited at: 1st Nov 2013 16:44
Hi all,
I made a shadow system to my game.
All shadows are good but I notice weird twin shadows..
In other words my shadows has their twin (more little) projected to the ground...

Please watch the vid:
http://www.youtube.com/watch?v=cnLcmitFW5w&feature=youtu.be

Now you know what I mean for twin shadows!

Here my shadow code:


Please help because I am in trip with this problem!!


EDIT:
Here another vid to understand how my shadows are weird!
http://www.youtube.com/watch?v=O_ZUZ6O4CHU&feature=youtu.be
Derek Darkly
14
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 2nd Nov 2013 18:22 Edited at: 2nd Nov 2013 18:23
I encountered the same problem with hardware shadows.

Try playing with SET OBJECT TRANSPARENCY or perhaps change your ground object to a Matrix.

If that doesn't help you might want to go with Evolved's shadow shaders:
http://www.evolved-software.com/shaders/shadowing

D.D.
Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 2nd Nov 2013 20:51
Thanks Derek I tried all but (lucky) in the finish I found how to solve this problem.
In the "set shadow shading on" command, just to use "Use Shader = 1" and the problem is just an old thing!

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