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AppGameKit Classic Chat / ouya controler detection reverse?

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SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Nov 2013 16:27 Edited at: 2nd Nov 2013 16:28
oddly when I do the check for controller input it seams to be reversed.

(I have 2 controllers present)

rawjoystick 1 is showing data for joystick 2
rawjoystick 2 is showing data for joystick 1

joystick 2 is actually needed to kill the agk application (if 2 joysticks are present)

now I can only assume this is going to get messy if more controllers are added in.

and I don't see a way to count all the controllers.

having ( 2 of em) says its only detected 1

but will register data from 2

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Nov 2013 17:08 Edited at: 2nd Nov 2013 19:40
edit:

ok found the problem...

they come out of order if you say... turn joystick #2 on before turning controller #1 on

if this is done agk pulls #2 as number 1

as long as they are turned on in order that will be the official order agk sees them in.

is this something you can fix paul (tgc)?

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