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FPSC Classic Product Chat / FPS Creator Noob: A few questions, and some difficulties?

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GunXpatriot
11
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Joined: 30th Oct 2013
Location: The People\'s Republic of N.Y.
Posted: 3rd Nov 2013 01:46
1. So I'm on Windows 7 and such. I was having problems when first installing fps creator, and tried to re-install. I did, but it wasn't the issue. When I tried to test the level, it would hang up and crash with an error 0 0 and another number, I believe it was low 700's such as 709, or something like that.

I found that it worked fine when I stayed in the FPSC window, and only crashed when I had exited the window to wait for the test level to build. A minor inconvenience, but nothing too bad.



2. So I was looking at some videos online with all kinds of updated stuff, hands with guns, etc, and I had found out about the update. Which was good, because on it's own, V1 was really... Bare bones..

Anyway, that's kind of where the issue arose. I tried to install update 1.19, and after I did, I tried to open FPSC, and there was some sort of error, so it closed. I tried to open it again, and it's hung up at

"Checking files for you".

I really don't know what the problem is, so if someone could help... Oh, and I believe before I set it to always run as administrator, before the update, if I recall. It wouldn't start properly without that. Um... But yeah, that's mostly it from a technical standpoint, as far as getting everything to work properly.



3. User-created content, etc. So I was mostly concerned with hands on the guns, but it seems to be included with the update, so no worries right now. What I do wonder is, if I wanted to create my own character models, what exactly would I do with that? Also, to create weapons, hands, etc? Could it be done with Blender, for example? Seems complicated, but if I really wanted it, I'd certainly learn enough to grasp the concept of doing it.

Kind of the same question when it comes to aiming down sites, movement animations, etc. I was thinking of some kind of "bob" while moving. Also, I haven't seen it, but is there a sprint function in FPSC, in the update, or anywhere, or would that be a seperate mod? I know there was a mod for sites, etc, I believe it was called Fenix? I think it was by the same guy who made Fenix Ops, that one-level game that looked pretty impressive, I seen a video. Also on the same note, recoil.


4. FPS Creator X9... And X10?

So was X10 a seperate version altogether? It seems like it. It also seems like it didn't do well because of lack of commercial sucess as well as X9 not being fully compatible X10 (Direct X versions) so you'd have to start things over, correct? So is it safe to assume I have FPS Creator X9, if I got it through completing a third-party offer?

And um... That's about it. If anyone knows anything specific on any of these subjects, your help would be MUCH appreciated. Thanks a lot, and I hope someone can help this noob out! Thanks again, guys.
BlackFox
FPSC Master
17
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 3rd Nov 2013 15:28
Quote: "1. So I'm on Windows 7 and such. I was having problems when first installing fps creator, and tried to re-install. I did, but it wasn't the issue. When I tried to test the level, it would hang up and crash with an error 0 0 and another number, I believe it was low 700's such as 709, or something like that.

I found that it worked fine when I stayed in the FPSC window, and only crashed when I had exited the window to wait for the test level to build. A minor inconvenience, but nothing too bad."


Some people will say to right click and run as Administrator, others will say you need to turn of UAC. I don't do either and I run FPSC in both Win 7 32bit (desktop) and 64 bit (laptop). With UAC, if an application wants to make a change to system files/settings, the UAC takes focus away from FPSC when the challenge response comes up and the desktop dims. In my systems, I run UAC on but I set my setting to "notify me of changes but do not dim my desktop". To adjust, open Control Panel, go to User Accounts, then click on "Change User Account Control Settings". The other reason for this issue- you may be running v1 only and not an "FPSC update".

Quote: "2. So I was looking at some videos online with all kinds of updated stuff, hands with guns, etc, and I had found out about the update. Which was good, because on it's own, V1 was really... Bare bones.. "


FPSC is made in DBP and during v1.18, there was an issue with DBP applications running in Windows 7. So FPSC had to be compiled using DBP U77 which had the fix for this. It is ironic that updates below v1.18 listed on the site page do not take this into account (unless TGC have recompiled updates listed below v1.18). The original version (v1) is of no use to any system- it is very old. It is common knowledge to those that have been around for years to update FPSC with an update, but new users have no knowledge of this. Again, a key piece of information that seems to have been overlooked.

Quote: "Anyway, that's kind of where the issue arose. I tried to install update 1.19, and after I did, I tried to open FPSC, and there was some sort of error, so it closed. I tried to open it again, and it's hung up at

"Checking files for you".

I really don't know what the problem is, so if someone could help... Oh, and I believe before I set it to always run as administrator, before the update, if I recall. It wouldn't start properly without that. Um... But yeah, that's mostly it from a technical standpoint, as far as getting everything to work properly."


I could list several issues that could be happening, but each system is different. I've had a similar experience using v1.17, but all I did was close it down via task manager (including closing any FPSC task), then restarting. That usually did the trick. One key thing is to ensure you are running DirectX 9.0C- a lot of people think that they have Windows 7 and DirectX 10 that they are covered. No- FPSC does require DirectX 9.0C and you will need to install that version.

Quote: "3. User-created content, etc. So I was mostly concerned with hands on the guns, but it seems to be included with the update, so no worries right now. What I do wonder is, if I wanted to create my own character models, what exactly would I do with that? Also, to create weapons, hands, etc? Could it be done with Blender, for example? Seems complicated, but if I really wanted it, I'd certainly learn enough to grasp the concept of doing it. "


You can use Blender, Milkshape, or any 3D model application to make custom media. Once you make it, you will need to export the media in X format (Direct X format). You also need to create what is called a UV Map, which is the texture file for that model. Then you take those, link them to the FPE and voila. It is a detailed process, but you can search the web for various tutorials and such.

Quote: "Kind of the same question when it comes to aiming down sites, movement animations, etc. I was thinking of some kind of "bob" while moving. Also, I haven't seen it, but is there a sprint function in FPSC, in the update, or anywhere, or would that be a seperate mod? I know there was a mod for sites, etc, I believe it was called Fenix? I think it was by the same guy who made Fenix Ops, that one-level game that looked pretty impressive, I seen a video. Also on the same note, recoil. "


No mods currently work with the latest version of FPSC. Fenix mod is old and outdated. Other mods have not upgraded to the latest, with the exception of RPG Mod. However, you really need to know scripting to use RPG Mod.

Quote: "4. FPS Creator X9... And X10?

So was X10 a seperate version altogether? It seems like it. It also seems like it didn't do well because of lack of commercial sucess as well as X9 not being fully compatible X10 (Direct X versions) so you'd have to start things over, correct? "


X10 was separate from x9.

Quote: "So is it safe to assume I have FPS Creator X9, if I got it through completing a third-party offer?"


Is this the "free" version of FPSC? I never actually went this route- I bought FPSC directly from TGC so I am not familiar with any "limitations" or differences between this route and the version I purchased.


There's no problem that can't be solved without applying a little scripting.
s4real
VIP Member
19
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Joined: 22nd Jul 2006
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Posted: 3rd Nov 2013 20:46 Edited at: 3rd Nov 2013 20:47
Quote: "No mods currently work with the latest version of FPSC"


I don't like to correct blackfox as he know his stuff but wasp rc3 works with the latest version of FPSC as v1.20 is based on it,people tend to forget about this mod. But there no new mods out that are 100% based on the v1.20 source at the moment.

s812s4edtion thats not released is and will be released at a further date but no date is set yet.

Here the link to wasp rc3

http://forum.thegamecreators.com/?m=forum_view&t=205526&b=21




best s4real

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GunXpatriot
11
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Joined: 30th Oct 2013
Location: The People\'s Republic of N.Y.
Posted: 3rd Nov 2013 21:05
1. I will try to install Direct X9c, but if I already have Direct X10 installed, wouldn't I have to install it in it's place? Or can they be independant of one another? Either way, it's something to try.




2. Well, I think it was on The Game Creators home page, and it liked to something like... "Trialpay"?.

Then it asks you to complete a third party offer in place of payment for the program. I completed an offer. It then gave me the download for the full version of FPS Creator (V1, like 400-something MB), not the free one which seems to be like 200-something... And it gave me a product key. So it seems it is the legit full version, and it was endorsed by TGC... Actually, if you go to FPS Creator's page on the drop down list on the site, you can see it says "Get it free using Trialpay". I guess that's where I'd seen it. Seems pretty legit, anyway.



3. IS the incompatibility of Fenix for example, due to the difference between DBP and DBP U77, mostly? I couldn't imagine each update from that time being so different than before that it would make things incompatible, could it?



4. Thanks for the info with blender, milkshape, etc. Now, that would include any model, correct? Charater models, signs, buildings, etc, right? Sorry, I'm a noob, and I'm sure what may be compatible, but I assume it's all kind of interchangable.



5. Sound design, if I want to put in custom sounds for guns for example, it seems like they are all on one file? I can't look at it right now, as I can't open it yet, but it seemed like it was a group of files or something, so I imagine it would go to a folder, be renamed and link to the game/action within it, or something, right? I'd like to mess around with custom firing sounds right now, because I do have some nice recordings that I think would work well. But yeah, I'm going to try Direct X9c and hope that it opens and I can actually look at these things myself instead of wondering.
GunXpatriot
11
Years of Service
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Joined: 30th Oct 2013
Location: The People\'s Republic of N.Y.
Posted: 3rd Nov 2013 21:06
1. I will try to install Direct X9c, but if I already have Direct X10 installed, wouldn't I have to install it in it's place? Or can they be independant of one another? Either way, it's something to try.




2. Well, I think it was on The Game Creators home page, and it liked to something like... "Trialpay"?.

Then it asks you to complete a third party offer in place of payment for the program. I completed an offer. It then gave me the download for the full version of FPS Creator (V1, like 400-something MB), not the free one which seems to be like 200-something... And it gave me a product key. So it seems it is the legit full version, and it was endorsed by TGC... Actually, if you go to FPS Creator's page on the drop down list on the site, you can see it says "Get it free using Trialpay". I guess that's where I'd seen it. Seems pretty legit, anyway.



3. IS the incompatibility of Fenix for example, due to the difference between DBP and DBP U77, mostly? I couldn't imagine each update from that time being so different than before that it would make things incompatible, could it?



4. Thanks for the info with blender, milkshape, etc. Now, that would include any model, correct? Charater models, signs, buildings, etc, right? Sorry, I'm a noob, and I'm sure what may be compatible, but I assume it's all kind of interchangable.



5. Sound design, if I want to put in custom sounds for guns for example, it seems like they are all on one file? I can't look at it right now, as I can't open it yet, but it seemed like it was a group of files or something, so I imagine it would go to a folder, be renamed and link to the game/action within it, or something, right? I'd like to mess around with custom firing sounds right now, because I do have some nice recordings that I think would work well. But yeah, I'm going to try Direct X9c and hope that it opens and I can actually look at these things myself instead of wondering.
BlackFox
FPSC Master
17
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 3rd Nov 2013 21:26
Quote: "I don't like to correct blackfox as he know his stuff but wasp rc3 works with the latest version of FPSC as v1.20 is based on it,people tend to forget about this mod. But there no new mods out that are 100% based on the v1.20 source at the moment."


The only reason I did not mention WASP was because I had assumed (or heard) it actually made it into the source of v1.20 (some, all, etc). No point mentioning it if it is in the source now, correct?

No other mods (Fenix, Project Blue, etc) will work and therefore are of no use now for those beyond v1.17 (except Project Blue porting to v1.18 but that was a disaster). Outside of that, RPG Mod is the only mod fully integrated into v1.20 and functions well but solid scripting is required.


There's no problem that can't be solved without applying a little scripting.
GunXpatriot
11
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Joined: 30th Oct 2013
Location: The People\'s Republic of N.Y.
Posted: 4th Nov 2013 01:03
Why the heck is this not posting? Maybe 3rd time is the charm. I think it has to be approved because I'm new? Anyway........


1. I will try to install Direct X9c, but if I already have Direct X10 installed, wouldn't I have to install it in it's place? Or can they be independant of one another? Either way, it's something to try.




2. Well, I think it was on The Game Creators home page, and it liked to something like... "Trialpay"?.

Then it asks you to complete a third party offer in place of payment for the program. I completed an offer. It then gave me the download for the full version of FPS Creator (V1, like 400-something MB), not the free one which seems to be like 200-something... And it gave me a product key. So it seems it is the legit full version, and it was endorsed by TGC... Actually, if you go to FPS Creator's page on the drop down list on the site, you can see it says "Get it free using Trialpay". I guess that's where I'd seen it. Seems pretty legit, anyway.



3. IS the incompatibility of Fenix for example, due to the difference between DBP and DBP U77, mostly? I couldn't imagine each update from that time being so different than before that it would make things incompatible, could it?



4. Thanks for the info with blender, milkshape, etc. Now, that would include any model, correct? Charater models, signs, buildings, etc, right? Sorry, I'm a noob, and I'm sure what may be compatible, but I assume it's all kind of interchangable.



5. Sound design, if I want to put in custom sounds for guns for example, it seems like they are all on one file? I can't look at it right now, as I can't open it yet, but it seemed like it was a group of files or something, so I imagine it would go to a folder, be renamed and link to the game/action within it, or something, right? I'd like to mess around with custom firing sounds right now, because I do have some nice recordings that I think would work well. But yeah, I'm going to try Direct X9c and hope that it opens and I can actually look at these things myself instead of wondering.
s4real
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Posted: 4th Nov 2013 01:45
Quote: "The only reason I did not mention WASP was because I had assumed (or heard) it actually made it into the source of v1.20 (some, all, etc). No point mentioning it if it is in the source now, correct?"


This is correct to a point as not all of wasp was added to the official and wasp runs a lot faster for some people so thats why I said about it as the culling system is different and better than the official.

It also has a different timing system thats faster than the official as well.

scene re-wrote a lot of the features in the official due to you had to have the matrix plugin and I feel some features just don't work as well without it.


Best s4real

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 4th Nov 2013 08:09
Quote: " What I do wonder is, if I wanted to create my own character models, what exactly would I do with that? Also, to create weapons, hands, etc? Could it be done with Blender, for example? Seems complicated, but if I really wanted it, I'd certainly learn enough to grasp the concept of doing it. "


Any modeling software will do. You will also get how to import these into FPSC while learning how to model. (once you know the gears behind 3D models, you will also know how to get them in FPSC) This is however a timeconsuming process and you shouldn't start with organic models such as hands or characters. Try a box first
Blender is a good choice. Alternatives are Fragmotion or Milkshape...these are easier altough a bit less powerful.

Quote: " Now, that would include any model, correct? Charater models, signs, buildings, etc, right?"


Yes! The software can do it You just need to be able to do it too.

Quote: " Sound design, if I want to put in custom sounds for guns for example"


files/gamecore/guns/ The sounds are in here too. You can either overwrite the existing one or reference new ones in the gunspec file. (you can read and edit the gunspec file with Notepad)

You are the guy who commented on my "Thanatophobia" Video recently, right?



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
s4real
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Posted: 4th Nov 2013 12:41
Quote: "IS the incompatibility of Fenix for example, due to the difference between DBP and DBP U77, mostly? I couldn't imagine each update from that time being so different than before that it would make things incompatible, could it?"


This is one of the reason but from v1.17 and above the engine had a lot of changes in how it builds and with bonds new shaders this changed the source a lot as well.

If you use fenix you will get a lot of errors and problem its not compatible at all.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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