Is there a way to return the collision force of two objects colliding?
[edit] Well I was going to bed but I just couldn't stop until I had it. This is the closest I could come up with, which actually works really well.
oldvelX# = velX#
velX# = GetSpritePhysicsVelocityX( 3 )
oldvelY# = velY#
velY# = GetSpritePhysicsVelocityY( 3 )
gforceX# = velX# - oldvelX#
gforceY# = velY# - oldvelY#
old_gforce# = gforce#
gforce# = Sqrt((gforceY#*gforceY#)+(gforceX#*gforceX#)) `combine x and y to get total velocity
gforce_change# = gforce# - old_gforce# `this is the main one, a large change is a big hit, a small change is a small hit
printc("Gforce: ")
print(gforce#)
printc("Gforce Change: ")
print(gforce_change#)