ignore windows,the agk player/interpreter core useing
other source code for this android os.
if you save a level at android you should load it from there
because you will save the data in a user docu path (similar windows) and
at loading it is not part of setup (.apk) the load command
will look at this user docu path and use this file.
for binary data i use .dat as extension.
in my game that also have a level editor that i use only under windows
i save the level with file = OpenToWrite("level.dat",0)
move the level file then from user/docu/app/game/media
to the agk/project/game/media
load it then as file = OpenToRead("level.dat")
thats all.
i do not use setfolder somewhere.
AGK 108 B19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670