Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / What is the latest news on Upgrade 6?

Author
Message
Duffer
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 27th Nov 2003 21:49
1. what is the [not holding you to it] eta?
2. is it still going to have the save object and append object with .dbo file support?
3. still csg shaders?
4. still nodetree stuff for 3d?
5. will it 'all be over by christmas'?
Neophyte
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 27th Nov 2003 22:07
1.Early 2004
2.Thats the plan.
3. "CSG shaders"? I think you mean Constructive Soild Geometry. In that case yes.
4.Yup.
5.Not sure what you mean.
Duffer
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 28th Nov 2003 00:59
@ Neophyte,

1. Umpphhh.
2. Please God dont renege on Save and Append Object with .dbo...
3. Sorry - yes, that's what I meant.
4. Excellent - will it really up the speed significantly?
5. I was trying to be clever - and failed.
Neophyte
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 28th Nov 2003 01:54
@Duffer

4. From what I heard, yes. But I'm not a beta tester so I don't know for sure.
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 28th Nov 2003 08:54
Mike showed us a demo of nodetrees in the UK convention - it really does cut down the polys.
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 28th Nov 2003 15:14
Quote: "1. what is the [not holding you to it] eta?"


Christmas.


Quote: "2. is it still going to have the save object and append object with .dbo file support?"


Yes.

Quote: "3. still csg shaders?"


CSG IS NOTHING to do with FX shaders. But yes.

Quote: "4. still nodetree stuff for 3d?"


Yes.

Quote: "5. will it 'all be over by christmas'? "


I don't think so. There are only about 30-odd days left until Christams, not really long enough, seeing as they haven't yet started work on U6 bug fixes (most of the new features are complete though).


BLUE GUI Plugin: http://blue.robert-knight.net / BLUE IDE [href]http://blueide.sf.net/ - Replacement editor for DBPro[/href]
Duffer
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 29th Nov 2003 00:22
@ RobK and IanM - Thanks

@ RobK - will BGUI v.1.04a or 1.05 beat DBpro Upgrade 6 to first release date...?
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 29th Nov 2003 12:14
Quote: "@ RobK - will BGUI v.1.04a or 1.05 beat DBpro Upgrade 6 to first release date...?"


1.045 certainly will.


BLUE GUI Plugin: http://blue.robert-knight.net / BLUE IDE [href]http://blueide.sf.net/ - Replacement editor for DBPro[/href]
Surreal Studio IanG
22
Years of Service
User Offline
Joined: 21st Sep 2003
Location: Cyberspace...I think
Posted: 29th Nov 2003 14:39
this is a bit of a thick question but what is a .dbo?

Flick that switch...*BANG*...Not that one!
Mussi
23
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 29th Nov 2003 15:20
the file extension of a file that contains data of a model I think

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Preston C
23
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 29th Nov 2003 16:30
Quote: "this is a bit of a thick question but what is a .dbo?
"


If I'm correct, its supposed to be DBPro's own model format, sorta like Bl*tz3D's .b3d format.


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
adr
23
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 29th Nov 2003 17:38
I posted a question in General Discussion about U6, because I didn't want to start another in here.. hehe. No-one's managed to answer it there so I might as well cross-post like a mofo:

Quote: "
Can we expect spline interpolated bone animation for U6?
As you may or may not know, bone animation (or mesh deformation if you prefer) is currently limited to being interpolated linearly, which makes animations look jerky and robotic.
I mailed Lee about this a while ago (before U5) and he acknowledged it as a bug...
"


Can I ask you a Question?
What is it?
It's an interrogative form of sentence, used to test knowledge. But that's not important right now.

Login to post a reply

Server time is: 2026-07-27 01:33:02
Your offset time is: 2026-07-27 01:33:02