just for reference incase anyone looking for this.
############# TF341 ANIMATION LIST ################ FINAL ################ ACTUAL FRAMES ################
*NOTICE* Animations in ALL CAPS are the new TF341 animations and are not found in the FPSC stock animation set.
*NOTICE* WT refers to the "weapontype" field assign in the weapon's gunspec.txt settings.
ANIM NAME WT 0 WT 1 WT 2 WT 3 WT 4 WT 5
anim0 Spawn = 3001,3002
anim1 Idle = 712,736
anim2 Move Slow = 738,760
anim3 Strafe Left = 762,781
anim4 Strafe Right = 782,801
anim5 Move Fast = 803,819
anim6 Throw = 821,880
anim7 Climb = 3211,3231
anim8 MELEE PUNCH = 3063,3083
anim9 MELEE UPPERCUT = 3084,3104
anim10
anim11 Impact Front = 0,19
anim12 Bounce Front = 20,39
anim13 Get Up Front* = 3233,3272
anim14 Impact Back = 40,59
anim15 Bounce Back = 60,79
anim16 Get Up Back* = 3273,3302
anim17 Impact Left = 120,139
anim18 Bounce Left = 140,159
anim19
anim20 Impact Right = 80,99
anim21 Bounce Right = 100,119
anim22
anim23 MELEE KICK = 3105,3125
anim24 TRANSITION CROUCH = 882,890
anim25 TRANSITION STAND = 3324,3333
anim26 MELEE STAND DEFEND = 3126,3142
anim27 MELEE STAND LEFT PUNCH = 3185,3201
anim28 SHIELD BACKHAND = 349,365
anim29 MELEE STAND AIM DOWN = 3202,3205
anim30 MELEE STAND AIM UP = 3206,3209
anim31 Crouched Idle = 892,915
anim32 Crouched Move = 917,939
anim33 STACK IDLE = 662,686
anim34 STACK MOVE SLOW = 688,710
anim35 SHIELD CROUCH ADVANCE = 3336,3357
anim36 Crouched Throw = 941,1000
anim37 MELEE DEFEND IDLE = 3129,3138
anim38 SHIELD CROUCH IDLE = 3359,3360
anim39 SHIELD CROUCH IDLE 2 = 3361,3362
anim40 GUARD MOVE FAST = 3304,3321
anim41
anim42 Recover Back = 3233,3272
anim43 Recover Face = 3273,3302
anim44 FLINCH GUT = 3003,3022
anim45 FLINCH LEFT = 3023,3042
anim46 FLINCH RIGHT = 3043,3062
anim47 JUMP = 3364,3388
anim48 GUARD IDLE = 612,636
anim49 GUARD MOVE SLOW = 638,660
anim50 Weapon Spawn = 3390,3391 3779,3780 4168,4169 4557,4558 4946,4947
anim51 Weapon Idle = 1101,1125 1490,1514 1879,1903 2268,2292 2657,2681
anim52 Weapon Move Slow = 1127,1149 1516,1538 1905,1927 2294,2316 2683,2705
anim53 Weapon Strafe Left = 1151,1170 1540,1559 1929,1948 2318,2337 2707,2726
anim54 Weapon Strafe Right = 1171,1190 1560,1579 1949,1968 2338,2357 2727,2746
anim55 Weapon Move Fast = 1192,1208 1581,1597 1970,1986 2359,2375 2748,2764
anim56 Weapon Reload = 1210,1269 1599,1658 1988,2047 2377,2436 2766,2785
anim57 Weapon Climb = 3600,3620 3989,4009 4378,4398 4767,4787 5156,5176
anim58 Weapon MELEE PUNCH = 3452,3472 3841,3861 4230,4250 4619,4639 5008,5028
anim59 Weapon MELEE UPPERCUT = 3473,3493 3862,3882 4251,4271 4640,4660 5029,5049
anim60
anim61 Weapon Impact Front = 1,19
anim62 Weapon Bounce Front = 20,39
anim63 Weapon Get Up Front* = 3622,3661 4011,4050 4400,4439 4789,4828 5178,5217
anim64 Weapon impact Back = 40,59
anim65 Weapon Bounce Back = 60,79
anim66 Weapon Get Up Back* = 3662,3691 4051,4080 4440,4469 4829,4858 5218,5247
anim67 Weapon impact Left = 120,139
anim68 Weapon Bounce Left = 140,159
anim69
anim70 Weapon Impact Right = 80,99
anim71 Weapon Bounce Right = 100,119
anim72
anim73 Weapon MELEE KICK = 3494,3514 3883,3903 4272,4292 4661,4681 5050,5070
anim74 Weapon TRANSITION CROUCH new = 1271,1279 1660,1668 2049,2057 2438,2446 2827,2835
anim75 Weapon TRANSITIONSTAND new = 3713,3722 4102,4111 4491,4500 4880,4889 5269,5278
anim76 Weapon STAND COCK = 3515,3531 3904,3920 4293,4309 4682,4698 5071,5087
anim77 Weapon STAND RECOIL SEMI = 3570,3577 3959,3966 4348,4355 4737,4744 5126,5133
anim78 Weapon STAND RECOIL BURST = 3578,3590 3967,3979 4356,4368 4745,4757 5134,5146
anim79 Weapon STAND AIM DOWN = 3591,3594 3980,3983 4369,4372 4758,4761 5147,5150
anim80 Weapon STAND AIM UP = 3595,3598 3984,3987 4373,4376 4762,4765 5151,5154
anim81 Weapon Crouched Idle = 1281,1304 1670,1693 2059,2082 2448,2471 2837,2860
anim82 Weapon Crouched Move (same) = 1306,1328 1695,1717 2084,2106 2473,2495 2862,2884
anim83 Weapon STACK IDLE = 1051,1075 1440,1464 1829,1853 2218,2242 2607,2631
anim84 Weapon STACK MOVE SLOW = 1077,1099 1466,1488 1855,1877 2244,2266 2633,2655
anim85 N/A
anim85 Weapon Crouched Move (same) = 1305,1329 1695,1717 2084,2106 2473,2495 2862,2884
anim86 Weapon Crouched Reload = 1330,1389 1719,1778 2108,2167 2497,2556 2886,2945
anim87 Weapon CROUCH COCK = 3532,3548 3921,3937 4310,4326 4699,4715 5088,5104
anim88 Weapon CROUCH RECOIL SEMI = 3549,3557 3938,3946 4327,4335 4716,4724 5105,5113
anim89 Weapon CROUCH RECOIL BURST = 3558,3568 3947,3957 4336,4346 4725,4735 5114,5124
anim90 Weapon GUARD MOVE FAST = 3696,3710 4085,4099 4474,4488 4863,4877 5252,5266
anim91
anim92 Weapon Recover Back = 3622,3661 4011,4050 4400,4439 4789,4828 5178,5217
anim93 Weapon Recover Face = 3662,3691 4051,4080 4440,4469 4829,4858 5218,5247
anim94 Weapon FLINCH GUT = 3392,3411 3781,3800 4170,4189 4559,4578 4948,4967
anim95 Weapon FLINCH LEFT = 3412,3431 3801,3820 4190,4209 4579,4598 4968,4987
anim96 Weapon FLINCH RIGHT = 3432,3451 3821,3840 4210,4229 4599,4618 4988,5007
anim97 Weapon JUMP = N/A
anim98 Weapon GUARD IDLE = 1001,1025 1390,1414 1779,1803 2168,2192 2557,2581
anim99 Weapon GUARD MOVE SLOW = 1027,1049 1416,1438 1805,1827 2194,2216 2583,2605
anim100 TALK NEUTRAL 1 = 5368,5390
anim101 TALK NEUTRAL 2 = 5391,5413
anim102 TALK RADIO PTT START = 5336,5342
anim103 TALK RADIO PTT IDLE = 5342,5343
anim104 TALK RADIO PTT LOOP = 5343,5360
anim105 TALK RADIO PTT END = 5361,5367
anim106 TALK RADIO PTT FULL = 5336,5367
anim108 GROUND SLUMP IDLE = 38,39
anim109 GROUND SLUMP GET UP = 3249,3271
anim110 MELEE SWORD SLASH = 400,430
anim111 MELEE SWORD STAB = 431,461
anim112 MELEE SWORD RIPOSTE = 462,500
anim113 MELEE SWORD PARRY = 501,519
anim114 MELEE AXE CHOP = 520,549
anim115
anim116 SHIELD TRANSITION = 341,348
anim117
anim118 SHIELD IDLE = 365,366
anim119 SHIELD FLINCH = 366,374
anim120 SHIELD ADVANCE = 376,398
anim121 SHIELD THROW NADE = 581,609
anim122
anim123 SIT CHAIR DIE = 268,280
anim124 SIT CHAIR FLINCH 1 = 321,329
anim125 SIT CHAIR FLINCH 2 = 330,339
anim131 COWER TO = 2947,2957
anim132 COWER IDLE = 2958,2988
anim133 COWER FLINCH = 552,570
anim134 COWER FROM = 2989,2999
anim135 SIT CHAIR STAND-UP = 281,290
anim136 SIT CHAIR SIT-DOWN = 291,320
anim137 SIT CHAIR = 190,215
anim138 SIT CHAIR KBD = 216,241
anim139 SIT CHAIR KBD TYPE = 242,267
anim140 FEMALE WALK = 5416,5438
anim141 FEMALE IDLE = 5442,5448
anim142 FEMALE IDLE 2 = 5451,5457
anim148 D1 = 5460,5478
anim149 D2 = 5481,5499
anim150 Weapon TALK NEUTRAL1 = 3755,3777 4144,4166 4533,4555 4922,4944 5311,5333
anim151 Weapon TALK NEUTRAL2 (same) = 3755,3777 4144,4166 4533,4555 4922,4944 5311,5333
anim152 Weapon TALK RADIO PTT START = 3723,3729 4112,4118 4501,5507 4890,4896 5279,5285
anim153 Weapon TALK RADIO PTT IDLE = 3729,3730 4118,4119 4507,4508 4896,4897 5285,5286
anim154 Weapon TALK RADIO PTT LOOP = 3730,3747 4119,4136 4508,4525 4897,4914 5286,5303
anim155 Weapon TALK RADIO PTT END = 3748,3754 4137,4143 4526,4532 4915,4921 5304,5310
anim156 Weapon TALK RADIO PTT FULL = 3723,3754 4112,4143 4501,4532 4890,4921 5279,5310