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FPSC Classic Scripts / Need help with changing animations with 341 Characters.....HELP PLEASE!!!

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PhazeShift
10
Years of Service
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Joined: 18th Sep 2013
Location: United States
Posted: 7th Nov 2013 10:28 Edited at: 20th Nov 2013 13:28
Thanks to all whom replied. I actually figured it out and was successful in getting the entities to swap their animations to the ones I wanted.....

Cheers,
-B
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 12th Nov 2013 03:22
PhazeShift
Quote: "I know which animation I want the entity to do"

I take it you opened the characters "fpe" file and found which animation you want. You would then have to open it's main script
"fpi" file and find the right location when the script runs
and insert your changes (animate=x). But being that these are
custom scripts just for the "341" characters I think only someone
who has these can tell you for sure.
But if all you want is for it to sit, then just run a simple
script with it sitting?
best luck

You know you're a bad gamer when you're able to run out of infinite lives.
unfamillia
13
Years of Service
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 12th Nov 2013 14:08
Hi Phazeshift,

Not sure we have spoke before, but, I have sent you an email that I am eagerly awaiting a reply for.

Regardless of that,

Quote: "How do I get the actual entity to change to the animation I want?"


This is all done through custom fpi scripts and will be completely depnedant on what you require you character to do. If you could be a bit more specific on what you are trying to acheive, I (or another forum member) could point you in the right direction.

Quote: "Where do I plug in the animation number?"


The animation number would come in at the relevant part of the fpi script that you are using.

I know it sounds vague, but, there are so many possibilities for what you are asking.

If you want, you can comment on here or email me and I will take a look at the scripts for you. I also have that pack, so, there would be no issues there.

Jay.

Section 812
16
Years of Service
User Offline
Joined: 24th Feb 2008
Location:
Posted: 13th Nov 2013 03:13
just for reference incase anyone looking for this.




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