@Jon we
Take a look to this piece of code.
autocam off
sync on
`texture
ink rgb(255,255,0),0
box 0,0,20,20
ink 0
box 0,10,20,12
get image 1,0,0,20,20
floo_r=100
player=1
enemy=2
`floor
make object box floo_r,50,0,50
color object floo_r,rgb(0,255,0)
` player
make object box player,1,1,1
color object player,rgb(255,0,0)
position object player,-15,1,10
`enemy
make object sphere enemy,2
texture object enemy,1
position object enemy,-20,1,-20
position camera -30,30,-30
point camera 0,0,0
do
set cursor 0,0
print "use arrowkeys"
if upkey() then move object player,0.02
if downkey() then move object player,-0.02
if rightkey() then turn object right player,0.5
if leftkey() then turn object left player,0.5
`enemy points and folow the player
point object enemy,object position x(player),object position y(player),object position z(player)
move object enemy,0.01
scroll object texture enemy,0,0.002
if object collision(player,enemy)>0 then set cursor 300,200:print "I GOT YOU "
sync
loop
Cheers.
I'm not a grumpy grandpa
