Quote: "I figured why limit to 40 by 40 blocks in FPSC and all its features that get Compiled but will most likely never be used in some projects than have dark basic contain exactly what I need."
Yes bro, if you are a professional programmer, you can do it.
As i am a 3D artist, i don`t have enough skills to learn a complete new programming language (also i don`t like it), my area of work is 3dsmax, Adobe Flash, Photoshop, and so on.
However, as far as i know, you will need to create your own engine in Dark Basic Pro to be able to create a game.
From what i know, Dark Basic is a Programming Language, and i don`t know if is possible to you create a game directly in the core language. I think that like any language, you need to create your engine, which will be the core software that will make your game work.
So, i am not understimating you, my dear bro, however, i think it will better for you use one already made engine. Yes, i know by the moment FPSC is very limited, and i know FPSC Reloaded will have a long way to go until we be able to create a full working game with it.
However, there are always ways to overcome FPSC Limitations, like, as you use Maya, so model one big level, and then divide it on sections, and make each section one separate level in FPSC, and then you use the FPSC Jumping Level System. So you can split your big level into smaller levels, and then run them smooth.
I don`t think is worth that you dropp all the FPSC light, because you will have a imense ammount of work, which i think no one will like or be patient to do it. As i explained in my tutorial, indeed, you need to break too much your level, a lot of pieces to don`t have collision problems. So if you will render to texture all objects of your level inside Maya, you will take forever

and forever to finish it.
So in my case, i used baked textures only on the floor objects inside FPSC, because they need to be dynamic (to the player be able to walk smoothly and also the enemies), and as dynamic entities don`t cast shadows, so i needed to pre-render the shadows on them.
Also, if you place the lights correctly inside FPS Creator, to match the same lighting you have in 3dsmax (or Maya), so you will get even better results and more beautifull. Also you will get a very beautifull specular effect in the gun model (player hand).
Look at this screenshot of my test level, i think it`s looking very good:
Goldenye 007 N64