Sure! I've modified Evolved's Palm Tree demo, so it shows my tree next to the working palm tree.
Here's the part of the source code (full source in the download) for loading the trees:
` Load the textures for Evolved's Palm tree (specular/scattering textures removed)
load image "textures\vegetation\bark13.dds",2
load image "textures\vegetation\bark13_n.dds",3
load image "textures\vegetation\palm leafs.dds",5
load image "textures\vegetation\palm leafs_n.dds",6
` Load the textures for my tree
load image "mytree\trunk1.jpg",13
load image "mytree\trunk1_n.jpg",14
load image "mytree\leaves.png",15
load image "mytree\leaves_n.png",16
` Load the tree shaders
load effect "Shaders/Surface/Vegetation/Tree.fx",1,0
Effect_Add(1)
load effect "Shaders/Surface/Vegetation/Leaf.fx",2,0
Effect_Add(2)
` Load Evolved's Palm Tree
load object "objects\vegetation\tree.dbo",1
scale object 1,280,280,280
position object 1,80,-150,0
Object_Add(1)
object_setShadow(1,2)
` For the palm tree model, limb 0 is the trunk, and limb 1 is the leaves
` I removed the texture stages for the specular and subsurface scattering stuff to show it still works fine without them!
set limb effect 1,0,1
set limb effect 1,1,2
texture limb 1,0,0,2
texture limb 1,0,1,3
texture limb 1,1,0,5
texture limb 1,1,1,6
` Load my tree
load object "mytree\tree1.dbo", 3
scale object 3,250,250,250
position object 3,-80,-150,0
Object_Add(3)
object_setShadow(3,2)
` For my tree, limb 2 is the trunk and limb 1 is the leaves
set limb effect 3,2,1
set limb effect 3,1,2
texture limb 3,2,0,13
texture limb 3,2,1,14
texture limb 3,1,0,15
texture limb 3,1,1,16
And here's the download:
http://www.mediafire.com/?uljvkhuiqajuv5d
Thanks for your time on this