Just thought I might write a quick message introducing myself. I just purchased DBP last weekend, and am still waiting for it to arrive in the mail, hope it gets here soon.
I have very little programming experience, though I got quite good with the Neverwinter Nights Aurora scripting language, which I believe is based on C++, it was fairly easy, though I was not to good on debugginh, I had a tendancy to not notice certain things such as the '=' and '==' mismatch faults in my code.
Years ago I got quite good with BASIC, back on the old Commodore64, and I pushed that language to its limits, though back then I was very disappointed with those limits, and hope that DBP basicly poos all over it (which I have no doubt that it will, looking at some of the demos and games written with it, I think I will be very interested in what I can do with it). I am looking forward to making things, and wonder if there are any team co-ordinated events on this forum (or elsewhere), I would like to get in with a fairly extensive project where I can learn and contribute at the same time, if any readers know of a place where teams band together to get something spectacular together.
I am modest with 3D graphics, and though I expect there to be a few differences between Commodore64 BASIC and DBP, I feel that I will pick it up fairly quickly.
Am
keenly looking forward to putting something together,
AcidSphinx
AcidSphinx