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AppGameKit Classic Chat / 10 fonts incl. subimages.txt

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blastar
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Posted: 24th Nov 2013 19:07 Edited at: 25th Nov 2013 15:38
hello,
some weeks ago i started with AppGameKit, it's great but i missed some nice bitmap-fonts. i wrote my own converter and present you 10 fonts you may use.

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BatVink
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Posted: 25th Nov 2013 09:08
Thanks for sharing.

One useful tip, if your fonts are just one gradient colour (e.g 1,3 and 4), then you can make the colour greyscale, and apply the actual colour in your code (SetTextColor). That way, one font can have infinite colours.

White will be replaced with the full colour, Black will always be black.

Markus
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Posted: 25th Nov 2013 09:24
ok,thanks.fyi
=PRoF= made a good font tool for us.
http://www.warriorsofthecucumber.com/applications/bitmapfontcreator/

AGK 108 B19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
blastar
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Posted: 25th Nov 2013 15:45
i tested 'BMFC' but created 'subimages.txt' are not perfect. if you need a font for fast prototyping or inspiration you can try this fonts... there are now 15 optimized fonts, images are 256x256 or 512x512.
baxslash
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Posted: 28th Nov 2013 13:54
Quote: "i tested 'BMFC' but created 'subimages.txt' are not perfect"

I have used it quite a lot without any problems personally. Except maybe when using outlines... other than that it's been perfect.

Thanks for sharing your fonts though, I'm sure they'll come in useful!

oct(31) = dec(25)
=PRoF=
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Posted: 28th Nov 2013 17:19
I can't say I have ever noticed a problem with the subimages.txt file; and to the best of my knowledge no one has ever mentioned it before.

Unless you are referring to the spacing between letters? Which is sometimes larger than desired with the default text spacing; but this is resolved quickly in app using the SetTextSpacing() command, sometimes with a minus value depending on how tight you want the letters to be.

Either way, it's been added to the list of considerations for the next update.

Rknight
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Posted: 29th Nov 2013 09:59 Edited at: 29th Nov 2013 10:01
If you want something that's been breaking the various font creator program's conversion/subimage files, here try this:

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baxslash
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Posted: 29th Nov 2013 17:16
=PRoF=, I have had problems with fonts that have an outline over around 2 pixels wide but I rarely want that anyway...

oct(31) = dec(25)
blastar
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Posted: 29th Nov 2013 17:22
no problems here, my private fontconverter can handle this font without any problems... it takes me a few minutes more to optimze from 1024x1024 down to 512x512.

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BatVink
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Posted: 29th Nov 2013 17:55
I've just remembered I have some DBPro code that makes proportional fonts on the fly from bitmap font sheets. I may be able to convert it so that it makes font atlas files on the fly. It would also allow "tiles" to be made, i.e you take a proportional font and make them fixed-width by specifying that no trimming is wanted.

Now where did I put that code...

=PRoF=
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Posted: 29th Nov 2013 19:04
@Rknight:
That's a wide old font you have there I will endeavour to add support for this font (and others which have the same problem) to the next version of BMFC.

@Baxslash:
I will investigate this, but what exactly kind of problems are you seeing? (Maybe email me? with an example output.png. save hijacking this thread any more with BMFC stuff).

@Blastar:
Thanks for the fonts, and finding bugs with BMFC I shall stop filling up your thread now

baxslash
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Posted: 1st Dec 2013 12:51
Prof, the outlines get chopped at the edges if they are over a certain size.

oct(31) = dec(25)
Rknight
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Posted: 2nd Dec 2013 18:45 Edited at: 2nd Dec 2013 18:47
Thanks Blastar! I appreciate it!

Have you thought about releasing yours?

And thanks too Prof!

Hope to see the next revision!

Have you folks thought about having your font progs able to blit out phrases to single tiles as well as sheets for convenience? I am working with a unicode font and that's helpful there.

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=PRoF=
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Posted: 3rd Dec 2013 00:47 Edited at: 3rd Dec 2013 00:48
@Rknight:

In which case, BMFC does this already

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Rknight
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Posted: 3rd Dec 2013 02:02 Edited at: 3rd Dec 2013 02:02
Ah, prof, I meant chopping a phrase up into separate tile files.

Enter phrase: A B C D E F G

Get:

A.bmp
B.bmp
C.bmp

or

1.bmp
2.bmp
3.bmp

Etc.

Makes dealing with copy/pasted lines of unicode easier rather than having to enter in one char at a time.
peterJBE
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Posted: 29th Dec 2013 19:55 Edited at: 30th Dec 2013 12:07
@blastar
Thank you for the 10 fonts. Which fonts are exactly contained in the package?
Someone asked me to write a small app which uses the verdana and Courier New font.
Are these contained?
baxslash
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Posted: 30th Dec 2013 10:11
Rknight, Prof's font creator does phrases too.

oct(31) = dec(25)

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