I don't think this particular question has been covered in other posts...
Can we expect spline interpolated bone animation for U6?
As you may or may not know, bone animation (or mesh deformation if you prefer) is currently limited to being interpolated linearly, which makes animations look jerky and robotic.
I mailed Lee about this a while ago (before U5) and he acknowledged it as a bug...
So, would anyone in the know care to shed some light?
Can I ask you a Question?
What is it?
It's an interrogative form of sentence, used to test knowledge. But that's not important right now.