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Code Snippets / [DBP] - EZRotate correct orbit rotation

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Joined: 28th Jun 2007
Posted: 1st Dec 2013 16:45
For a long time i used this piece of code for rotation:

Which does the job almost perfectly.Sometimes it does add up fractions of an angle and mess up everything.

For real precission i found out that i need to add or substract from EZro_GetEulerX(),EZro_GetEulerY() and EZro_GetEulerZ(), because when it reach certain point it shift with 1 degree.

Correct code:

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And My Kung Fu is better than Yours!

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