A friend and I are developing a 2D-style Beat 'em Up called "Beat 'em Up". We've worked on the game since about October, and we've gotten fairly far (if only the animator/designer would hurry the hell up!) seeing we only began a few moths ago. The idea is creating a simple, easy, interesting and fun fighting game. With a breathtaking online multiplayer, and an awesome 2 player (maybe up to 3-4 players) offline multiplayer. There is a demo with this, though it is barely a pre-pre-pre-alpha, which means there are multiple bugs and other functions not yet available. We've included a list of things finished in the game as of now, in addition to some of the things we hope to add. Feel free to comment, criticize, help or even yell at what we've done and hope to achieve, it could be a big help. NB! The characters that we are using for now is only for test, and we will change these characters as soon as we are done with designing our own characters. For more information/pre alpha check out the link
NB; You will need two xbox-controllers to play the game!!!
http://www.indiedb.com/games/beat-em-up/news/pre-pre-pre-alpha
Here is also a list of what we have done
/ Ideas
/ work in progress
Basic character movement (walk and jump)
Xbox controllersetup
Health/healthbar
Shield
GUI design
Basic combat system (hit = damaged, and attack + attack = block)
Few specialattack and combos
Basic moving background
Fatalities; basic codesetup
A playable game
Basic 2D/3D effects
Basic 2D particle system
Basic physic system
Animation on few sprites
Main menu
Multiplayer (Coming as soon as possible)
Basic blood/gore effects
Music
Advanced combat system (hit = damaged, attack + attack = block, parry, low/high punch/kick and other attack metods)
SFX effects
Advanced character movement (walk, run, jump and climb)
Nasty blood/gore effects
Advanced physic system
Ragdoll physic
Animation on all sprites
Discusting and nasty blood/gore effects
Performance tweaks
Chinematic intro animation
Advanced particle system
Advanced 2D/3D effects
Advanced moving background
Fatalities; advanced codesetup
Performance tweaks/optimisation
Charachter customation system
Brutal, discusting and nasty blood/gore effects
Screen/image effects
FXAA (fast approximate antialasing)
SMAA (subpixel morphological antialasing)
Many specialattacks and combos
Indigogo/rockethub campain