While testing one of the levels in my WIP, I managed to get the player sprite pushed through a solidish wall of other sprites.
When I direct the movement of the sprite and let it go, it will bounce of a wall of sprites like it should.
But if it gets shoved just right by another sprite, it can get pushed through the wall.
The wall is made of a bunch of round images whose circular collision boxes overlap. So it should not be able to get through.
The green/yellow blobby things in the upper left of the image (a snap of the level editor view) are circling about the hazy colored thing (indicated by the white, dotted path). When the player gets mashed just right between one of them and the wall of purple, orange and blue sprites, it gets shoved through. You can see the physics collision boxes around each.
Since I don't want to try to figure out why (totally controlled by the AppGameKit physics engine), I am just going to move the wall.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master