Thanks xCept. Android was easy.
These are consumables, so they don't unlock features... They do add to the user's in-game balance, but that's sort of hard to show unless I show before and after.
When you tested this were you signing with a developer profile or ad hoc/distribution?
My app's signed with ad hoc distro for the beta testers so I'm hoping it works for one of them.
Good to know about it not working with the simulator or with jailbreak!
EDIT:
Apparently it works from one of my tester's devices. Still a bit confused on the screenshot they'd want. I think I'll just be sending them my store front as the IAP dialogue is fairly worthless to them I imagine, but then again I just don't know what they want. In the guide they show a confirmation dialogue...
Also I have a button in my store to buy the ad free version, but that will lead to the iTunes link for the paid version of the app. Hope that's not a problem with them. iOS is a pain