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AppGameKit Classic Chat / Will AGK V2 be downloadable onto a Mac?

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nickshepherd
11
Years of Service
User Offline
Joined: 19th Jun 2013
Location: The Land of Game Development
Posted: 9th Dec 2013 03:21
Hello,
I have just got a new MAC due to issues with my old Toshiba... Does anyone know if I will be able to download the AppGameKit software onto it without bootcamp or parallels? I may just have to use XCode 5 if I can't find a solution. Thanks,
Nick.

-Nick Shepherd
haliop
User Banned
Posted: 9th Dec 2013 14:14
i wish! please dont let me use Wine again
nick i got AppGameKit (all versiosn) working great using Wine on my Mac Mini and except the copy paste (ide tools) it works flawless.
when you copy (Ctrl c) then Paste (ctrl V) or using the tool bar commands it crushes...
so i mostly use the other ide copy method (tier 1)ofcrouse..
when you select what you want then middle mouse click to copy it.

btw Wine is the best solution not bootcamp or parallels since , wine creates the Windows/System core files then you can run any windows program without using another Fake windows that already consumes alot of memory.

i have the lowest grade mac Mini and it works great.

Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 28th Dec 2013 18:34
nicksheperd, the AppGameKit IDE (all versions) only works in Windows. But, as haliop has said, people have found ways to do the Windows thing on a Mac.

There are no plans that I've ever heard of for making a Mac AppGameKit IDE that can compile the Tier 1 byte code file.

And the AppGameKit V2 alpha only has bits for creating the Windows Tier 1 apps. The interpreter (commonly known as the Player) base for AppGameKit V2 is pretty certainly too different than the one for AppGameKit V1 to be used for making Mac, iOS or Android apps.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
unlikely
12
Years of Service
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Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 28th Dec 2013 19:53
Yep. Likely if you want to develop on Mac, you are probably going to want to become friends with T2 (which is not a bad thing at all really), or you can try Wine (which works well... ish).
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 28th Dec 2013 20:05
If you are good with C++, you can do your development in Tier 2 on a Mac with no problem.

However, you would not be able to broadcast to a Player from Xcode. If it is important for your testing to do broadcasting, that might be an issue.

But, you can run your app directly from Xcode.

Of course, this can't happen until TGC gets the libraries and projects done for Mac (and iOS and Android) for AppGameKit V2.

AGK V1 works just fine in the Xcode projects. And Tier 2 is very usable there.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
nickshepherd
11
Years of Service
User Offline
Joined: 19th Jun 2013
Location: The Land of Game Development
Posted: 25th Jan 2014 04:44
Thank you for your responses! I will look into those recommended programs, as well as T2.

-Nick Shepherd

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