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DarkBASIC Professional Discussion / So is this forum and DBP dead?

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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 9th Dec 2013 22:52
Well just like the title says. I used to come here and the forums were jumping. Over the past few months the same old posts have been on the front page and there is just no action going on around here anymore. So did everyone move on? Is everyone thinking DBP will be no more? It seems like the forums all of them have gone down 90% in the last 6 months.
chafari
Valued Member
20
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 9th Dec 2013 23:07
Quote: " Is everyone thinking DBP will be no more?"


In my case, one nearly becomes bored when no activity...I have decided to learn Blender 3D...and I'm going good...

From time to time I keep an eye to the forum...perhaps people are busy with christmas presents...time for have dinner the whole family. I wouldn't like to give up ...!!!

Cheers.

I'm not a grumpy grandpa
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 9th Dec 2013 23:35
I don't want to give up either. I have noticed this for about the last 6 months. I get the feeling a lot of people think DBP is not going to be supported anymore and moved on.

I am a little afraid to continue to devote a lot of time to learning it because I don't know what is going to happen with it. I am still not that good of a programmer yet to actually know what is wrong with DBP so I think for now it is OK but I have seen a lot of posts about this and that, that needs to be fixed so it would make no sense to me to continue with it and get far enough along to run into those kinds of problems. Maybe I should just dive into c++ or c#.
Blobby 101
20
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Joined: 17th Jun 2006
Location: England, UK
Posted: 9th Dec 2013 23:46
DBP hasn't been actively developed in ages, as far as I know. TGC have moved on to AppGameKit as their product for PC and mobile development.

You're right though, the forums have definitely quietened down a bit from a couple of years or so ago, but the off-topic area is still fairly alive. To be honest, Geek Culture's the only board I ever really visit these days. :/

SamKM
17
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Joined: 25th May 2009
Location:
Posted: 9th Dec 2013 23:59 Edited at: 10th Dec 2013 00:02
I think TGC are planning to give DBPro some attention, as soon as they're done with Reloaded, but since Reloaded's going to be a pretty long time in development, nobody really knows when that might be
I've been noticing the forums going quiet too, especially the last few weeks it seems. Even the Darkbasic Classic forum used to have posts every few days, but that's been quiet since the end of November... Hopefully Chafari's right and they're all just christmas shopping
Green Gandalf
VIP Member
21
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 10th Dec 2013 00:29
Yes, I'm fairly busy putting FPSC Reloaded (FPSCR) through its paces at the moment and I guess others are too. Since FPSCR is built on DBPro you can be sure that DBPro is still very much alive and my hope is that the enhancements developed there will find their way back into DBPro itself at some point.

DBPro is still my language of choice even if I don't post so much now.



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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 10th Dec 2013 00:45
well I am sure they have had to make improvements in DBP to do reloaded. I have heard and am pretty sure that this will become available to us at some point.
SamKM
17
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Joined: 25th May 2009
Location:
Posted: 10th Dec 2013 00:54
The only thing that worries me is that by that time, most of the community will have given up hope and moved on, and there'll only be about 10 of us still waiting for the update! To be honest I'm still hoping for Darkbasic Elite one day... I remember Lee saying something about maybe running another kickstarter or internal pledge thing for it, after FPSCR is mostly sorted, but there's no way TGC will bother with that if the user base gets that small...
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 10th Dec 2013 01:30
They should do something. I am thinking the same way. It would not be too difficult for anyone to move on to c++ c# or any other language and never look back!
Stab in the Dark software
Valued Member
23
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 10th Dec 2013 03:32
This form and DBPro are not dead.
Some of us are quietly developing our game engines.

We are currently developing a new physics plugin.
We even made the newsletter.

Check out our WIP.

http://forum.thegamecreators.com/?m=forum_view&t=208831&b=8

[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
Derek Darkly
14
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 10th Dec 2013 05:10
If anything, what's dead is original ideas for games.

I know I certainly don't have any, so I'm going to make a Multiplayer Tank shooter that will never come close to anything like World of Tanks. However, I love coding like a cop loves donuts, so whether it's DBPro or something down the line I'll be making stuff until my eyes are liquefied and my fingers are calloused lumps!

I just learned how to conform meshes to curves in Blender, allowing me to make a tank track. It's mid-level stuff, but every time I learn something new I feel like life actually has meaning.

D.D.
Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 10th Dec 2013 05:18
I silently check this board, only posting when I deem necessary.

Alduce
23
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Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 10th Dec 2013 10:25
I don't know the real DBP programmers situation.. I don't know if they want to leave DBP development..
I know just DBP is a damn great, easy and really powerful language and there will be a sin to let it die.

So I just hope..
WLGfx
18
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 10th Dec 2013 11:10
Well, I for one plan on something flashy (hopefully) for DBP in form similar to what you get at scene.org... It's been a long time for me using DBP, but I have a bit of spare time and nothing to do.

Maybe, just maybe, some of us coders could work on DBPscene.

You'll hear back from me again soon with a demo.

I've a new flashy lappy that needs putting through it's paces.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Dec 2013 11:31
I for one see a lovely future for DBP, especially with what I have in store ^^

Looking forward to that DBPscene

sadsack
22
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Joined: 27th Nov 2003
Location: here
Posted: 10th Dec 2013 17:19
there is still hope................may be
renny

Life is not fair, so deal with it.
http://www.gusworks.com/
SamKM
17
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Joined: 25th May 2009
Location:
Posted: 10th Dec 2013 18:35
I'd love to see these games you guys are working on! Shame we're all busy with our separate projects though... I had an idea recently that it's be awesome if we ALL teamed up, as best as we could, and tried to make the ultimate DBPro game - something that'd get great reviews, sell like crazy, and MOST CERTAINELY convince TGC to drop all other work and make DBElite!
Joking - about the DBElite bit anyway
Green Gandalf
VIP Member
21
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 10th Dec 2013 21:18
Quote: "I had an idea recently that it's be awesome if we ALL teamed up, as best as we could, and tried to make the ultimate DBPro game - something that'd get great reviews, sell like crazy, and MOST CERTAINELY convince TGC to drop all other work"


It's been tried before. I believe KeithC is still working on it.

The most awesomest forum project ever



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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 11th Dec 2013 00:04
Well there is some quite favorable comments from some who have been around for a long time. I really don't see TGC letting this product go. I am going to keep on learning it and we will just have to see what happens!
GreenDixy
17
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Joined: 24th Jul 2008
Location: Toronto
Posted: 11th Dec 2013 02:58
There has been multiple chats about this, Lee is updating dbpro from what I know. If all works out we will get the updates soon as they are ready. This software may be a bit dated currently but still a lot that can be done with it.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
thenerd
17
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 11th Dec 2013 03:43
I think the problem is that not many people are showing what they are working on. The decrease in activity doesn't necessarily mean people aren't coding at all, it could just mean everyone is doing it in private - after all, it's a hobby for most of us. When posting, there's the pressure to show something complete, so a lot of people just don't end up posting at all. I'm going to try to make an effort to post more, especially in the WIP boards.

GreenDixy
17
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Joined: 24th Jul 2008
Location: Toronto
Posted: 11th Dec 2013 04:59
I am always around just not fully active as "thenerd" Said We are working in private, I know I am that's for sure.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Kezzla
17
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 11th Dec 2013 06:18
I still drop in and post where I can help.

So far as activity goes, I got a new job about one and a half years ago that takes up a massive amount of my time. So now windows where I can actually sit down and get to some serious coding are narrow and far between.

I still keep chipping away at my projects. maybe I should share more often, I just think my achievements aren't really newsworthy most of the time.

maybe that's what we need to change, to heck with news-worthy, if we just flood the forum with stuff we non-supercoders are doing then it wont seem so silent here.

Burn retina, burn!
BoneJarmer
12
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Joined: 4th Nov 2013
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Posted: 11th Dec 2013 09:37
I was thinking about this this morning. For me, DBPRO is most definitely not dead. I started DBPRO two years ago, but I have learned .NET as well now. I have learned to use Unity and XNA but DBPRO still was in my mind. The reason for that is its simplicity. However, DarkBasic is a bit killing itself;

1) It is not a real engine guys. The free version possibilities are almost the same ones as XNA. Al the other plugins have to be bought. DBPRO now is more a framework unless you have those plugins.
2) Unity offers everything for free and now even offers shadows and exports to Android and Apple for free. Which made a lot of DBPRO users started using Unity.
3) DBPRO still uses DX9 which is quite a bit outdated. (I do not complain about this at all, I hate those new gen games which have to be highdef because it would 'better', the most people do not own a computer which is strong enough like me..) Still though, this is a shortcoming.
4) DBPRO has one big disadvantage which makes developing a lot more difficult than it should. Variables should always be declared. No matter what excuse. If I make a typo in a huge piece of code, the compiler just declares it as a new var and there you go. Try to find the bug. Variable decleration is incredibly important for programming, it is a real shame DBPRO makes such a mess of it. This is why I prefer DarkGDK.
5) Why is DarkGDK.NET not free? If there is anything I'd like to see than it is DBPRO in Visual Basic or C#. I am actually really hoping this will happen.

Now as for the cross-platform issue. Trust me guys in this one, I tried a lot to be able to use the Model Packs in Unity. But those models are way too heavy. DirectX is Windows and it will stay that way. Most Apple users own a Windows computer just for gaming anyway.

Nothing to tell, really.
Brightside_
12
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Joined: 27th Oct 2013
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Posted: 11th Dec 2013 11:47
First I thought that DBPro forum activity decreased because many DBPro users migrates to AppGameKit but AppGameKit forum seams also not very popular =(( And still no news about DBPro update? imho DBPro can be dead in next year...
Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Dec 2013 12:29
TGC are focusing on FPSCR and AGKv2, understandably so - I mean these products need to be out there, being bought so TGC can keep afloat.

If DBPro get's an engine update, then that would be awesome - perhaps Lee's had to put in engine work anyway, and if that can be migrated to a DBPro update then I'd be very happy. I like DBPro, I want to keep using it, I still want a decent powered PC language to go along with AppGameKit and it's mobile device possibilities.

It would be great if DBPro could even just move away from DX9, take away that embarrassing requirement to download DX9 DLL's - it doesn't even necessarily need new DX10+ commands or anything, just a more fluid end user experience would be nice.

In the future, well I'm gonna get an Oculus Rift, and would really like to make some VR games - if I can't do that in DBPro then I will have to find something :/

A slightly more up to date engine for DBPro would be the ideal situation I think.

I am the one who knocks...

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