Ahhh now I get what you were doing!
Damn, it's simple really.
1. You set all drawing commands to the render target
2. CLS 0 to clear it
3. Draw text - That's it!
Example:
sync on : sync rate 60
set text size 50
ik create render target 1,256,256
make object cube 1,1
color object 1,rgb(128,128,128)
do
r# = wrapvalue(r#+0.25)
rotate object 1,r#,r#,0
draw to image 1
cls 0
ink rgb(255,255,255),0
center text 128,128-(text size()/2), str$(timer()/1000)
draw to bitmap 0
// or use sprite as you suggested
paste image 1,screen width()/2-128,screen height()/2-128,1
sync
loop
Good to see you achieved what you wanted and it's looking good
"Get in the Van!" - Van B