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DarkBASIC Professional Discussion / Free Widescreen Model for Set Camera To Image

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Derek Darkly
14
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 20th Dec 2013 16:12 Edited at: 20th Dec 2013 16:26
I'm making a multiplayer tank game, and I wanted the command centers to have large monitors to see what's going on outside.

Luckily, SET CAMERA TO IMAGE works perfectly on plane objects, so I threw together a simple frame in Blender and added the screen limb in DBP.

For those who are still new to modeling, feel free to use this, no credit need be given.
I can post an example code for SET CAMERA TO IMAGE if requested.

You'll want to scale this to your needs, of course, and texture limb 1 with your image.
You must re-texture every loop if using SET CAMERA TO IMAGE.



D.D.

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