I'm making a multiplayer tank game, and I wanted the command centers to have large monitors to see what's going on outside.
Luckily,
SET CAMERA TO IMAGE works perfectly on plane objects, so I threw together a simple frame in Blender and added the screen limb in DBP.
For those who are still new to modeling, feel free to use this, no credit need be given.
I can post an example code for SET CAMERA TO IMAGE if requested.
You'll want to scale this to your needs, of course, and texture limb 1 with your image.
You must re-texture every loop if using SET CAMERA TO IMAGE.