Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Transferring Data between iOS and PC (Networking)

Author
Message
anwserman
13
Years of Service
User Offline
Joined: 20th May 2011
Location: Wisconsin
Posted: 21st Dec 2013 08:06
I have a quick question for you all - let's say I have a PC version of my AppGameKit app, and also an iOS version as well. I would like to transfer data between the two. Using Pokemon terms, let's say I want to raise a Pikachu on my PC, transfer it on my phone for mobile raising when I'm out and about, and then transfer back to my PC once I'm back home.

I haven't used the networking commands recently; I knew there were some possible issues before with using iOS hosting vs. PC hosting, if I recall correctly. Can anyone help me with this? Or at least where I should start?

Hi there. My name is Dug. I have just met you, and I love you.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 21st Dec 2013 21:04
i used android<->pc, think ios<->pc should work too.

did you try the multi player example?

http://www.appgamekit.com/documentation/examples/multiplayer/0_getting_started.htm

AGK 108 B19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
anwserman
13
Years of Service
User Offline
Joined: 20th May 2011
Location: Wisconsin
Posted: 23rd Dec 2013 19:52
I got the code working, I just remembered there was an issue with AppGameKit and iOS ignoring some messages with a software update. I think they were network broadcast messages and iOS couldn't host a connection. I'll test and report back later.

Hi there. My name is Dug. I have just met you, and I love you.

Login to post a reply

Server time is: 2024-11-24 23:19:48
Your offset time is: 2024-11-24 23:19:48