@Soundbox
You were using our DLL with the scaling command right?
I don't know if scaling affects the "Set object collision to polygons,id" or not.
When using our system, it is important to put the block of constants at the top of the program. Otherwise everything will get pushed through as 0 and make trouble.
Make sure to examine our download, as it does work well.
One problem you could be having with our DLL, is if you're using a loaded .3ds model, as the triangle data seems to be corrupted in the memory block so our DLL receives a bunch of garbage data. If this is the case, try converting it to an X model and give it a run.
EDIT:
@M00NSHiNE
I do know that you were looking forward to a version of our DLL that handled corners better without jittering around.
We have released v2.01 (in case you didn't know) and it does have a lot better handling of corners without jumping around.
Just want to make sure you knew we had a new version out