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Geek Culture / Serial key encryption (How to?)

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Dec 2013 02:18
I'm wondering about how I could protect a game with a serial key system?

Here is my situation:

I am not a programmer and therefore I use game engines/editors to create my games. If I was to use an engine and produce a finished game, how could I go about adding third party security to the built game?
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Dec 2013 02:36
There's really no realistic way to do it, not without coding anyway.

If the engine you use supports encryption, then it's simple but otherwise...

You might be able to do it something like this:

Get your media+exe+dlls+etc encrypted, then write (or find) and program that will decrypt all the files on the fly and execute them.

Then, instead of running the game, the users run this program which in-turn, executes the game.
This method would of course be really slow though.

Wolf
16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Dec 2013 05:10
Quote: "how could I go about adding third party security to the built game? "


If you dont plan to sell many copies...a simple password for an archive would suffice.

Maybe you find something useful here.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Dec 2013 11:03
Thanks guys for the suggestions, I'll look into them. Although my dream is to try and hopefully get a game published on steam, which is why I asked this question in the first place, would be silly just to have the game unsecured on steam, being every game on it has a cd key to my knowledge.
The Zoq2
14
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 24th Dec 2013 11:09
If you publish thru steam, I think they will take care of this kind of stuff

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 24th Dec 2013 11:22
I wouldn't waste any time on it - even if you were able to program this, the engines you use might not even support it, or anything like it, or make it really easy to crack.

I think you'd be better off concentrating on the game, and worrying about protection if it goes onto Steam.

I am the one who knocks...
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 24th Dec 2013 14:47
Try This

s4real
VIP Member
17
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Joined: 22nd Jul 2006
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Posted: 24th Dec 2013 15:07 Edited at: 24th Dec 2013 15:12
Vishnu lock is free you can get it from here :-

http://forum.thegamecreators.com/?m=forum_view&t=175509&b=21


Also there Vishnu Packer Extra where you can have your game on a server and not on there machine.

http://forum.thegamecreators.com/?m=forum_view&t=207428&b=21

This is a donation product but key gen could come in the future.



Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Dec 2013 20:38
@The Zoq2, maybe steam do cover this, just like to know my options if they do not.

@Van B, I will do that, just I like to know what my options are for the future and just had to get it off my chest as of such.

@MrValentine, do you know if Smart Packer Pro has a database/user login feature to check if they own a copy of the game?

@s4real, I would be interested in your "Vishnu Packer Extra" once I have a complete game. Just wondering, could you give me a quote on how much you would charge for a license?

Also could you explain how the online part works? Does it check a database to see if someone has bought the game, then allows them to play it? Or does it stream the game files to the persons computer after they login, or some thing completely different?
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 24th Dec 2013 22:02
You can implement that easily with a middleware app... but not sure if SPP supports this though you can write a DLL to run first, so maybe in that...

s4real
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Joined: 22nd Jul 2006
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Posted: 24th Dec 2013 22:57
@SpyDaniel you host the file on your own server for the donation of only £5 its sort of host the game on your server and you then pack the game, it pretty easy to set up.for £5 donation or above you can use it for what eve you wish to use it for.

If you wanting something more to your need you could email me and we could make something more personal/custom to what you want.


Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
Indicium
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Posted: 25th Dec 2013 01:26
If somebody is going to pirate a game, they'll pirate it no matter what.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
s4real
VIP Member
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Posted: 25th Dec 2013 11:08
Quote: "If somebody is going to pirate a game, they'll pirate it no matter what."


This is true nothing is a 100% secure but protection has always been to keep the honest person honest.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Dec 2013 20:30
Quote: "Quote: "If somebody is going to pirate a game, they'll pirate it no matter what."

This is true nothing is a 100% secure but protection has always been to keep the honest person honest.

best s4real"


Which is my sole purpose of wanting protection. Most people will buy indie games to support the Dev's, more so than they would buy commercial games. Once I have some thing, I'll contact or look into what has been listed here. Thanks for all the help and suggestions so far.

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