Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

iOS and MacOS / IOS Player

Author
Message
Satchmo
18
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 30th Dec 2013 17:59
Is there any way to get the iOS "player" onto an ios device without jailbreaking it? Does anybody have a version of it that is signed? I've been trying and it seems like it's impossible.

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 30th Dec 2013 18:26
If you have a Mac and you sign up with Apple as an iOS Developer for $99/year (a requirement if you expect to publish with Apple), you can create your own Player.

Apple will not allow an AppGameKit Player in their store and to install one on your device would require either building one yourself, or having someone with the proper Apple setup and account add your device to their developer set and install the proper provisioning certificate and then install a Player on your device which is connected to their Mac (there is another way of doing the installation, but it still requires the Apple account).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Satchmo
18
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 30th Dec 2013 18:36
Does anyone have a signed player they can send me for testing purposes? (not sure if this is against the rules or not)

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 30th Dec 2013 19:25
The only way someone can send you an installable iOS app is if your device is registered as a test device in their Apple iOS Developer's License account and your device has the appropriate provisioning profile.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
13
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 1st Jan 2014 21:46
I'm sure AppGameKit would like to make this available for everyone, but the problem is that Apple only allows you to register 100 devices as test devices. This is a very limiting issue that I have a tough time with myself. We used quite a few when testing Wordspionage and unfortunately not everyone who signed up for beta actually ever participated, so we lost those place in our count of allowable registered devices.

Your best option is to register as an iOS developer and set up your device as a testing device. The guides that Apple f=provides for this are reasonably well-written and we can help you if you get stuck.

You can also run your game in the simulators to test basic functionality, pretty much everything works in the simulator, but you'll have a significantly reduced framerate. I've found that iOS devices seem to have pretty good framerates, so there's not much to worry about. If your game runs on an Android 2.3 device that is a little old then it will run on an Apple device. If you scour this thread you'll see posts by me about some of the potential issues you might face. All-in-all they're not too bad.

If you plan to release a game on iOS in the next year then I'd really encourage you to purchase a developer's license. Working with iTunes connect is a bear and you're going to want to become familiar with it sooner rather than later.

A final note: You must have a Mac to develop for iOS. It's a bit unfortunate, but you need one. I bought a Mac Mini off of ebay for about $500USD. It's perfect for a development computer.

Login to post a reply

Server time is: 2024-04-23 10:56:06
Your offset time is: 2024-04-23 10:56:06