Quote: "I kinda like the way 3D is in AppGameKit, makes the coder do a lot of extra work, but it's all fairly interesting stuff"
Quote: "I agree that the things AppGameKit lacks are what makes us all use our brains a lot more and often come up with more interesting games because of it."
I agree too, although we are probably in the minority. I was thinking just this morning, the success of AppGameKit probably lies in the
easier functionality like tweening. Most of the revenue for this kind of product will come from absolute beginners and non-coders who want to put their big idea into action as simply as possible. They need a tool that is easy for the hard of thinking.
Contrary to what 99% of experienced coders would think or like to admit, AppGameKit is a great tool for people who know what they are doing too. But because they won't admit it or consider a tool like this, that end of the market is very limited.
It shouldn't stop us creating great things though, we just need to divert our creativity into the stuff that doesn't exist in AGK. I have 4,200 lines of tweening code that I wrote 3 years ago in DBP then AGK. Now I need a new challenge