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3 Dimensional Chat / How to perfect hand model?

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LeeVon
8
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Joined: 1st Jan 2014
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Posted: 3rd Jan 2014 10:01
So I've been working on hand model since yesterday, and after many trial and error, I finished my first complete low poly hand. Well I post it here so I can critics can point out the right and flaws and room for improvements.









Anyway, If this is any good, I'll start texturing and rigging and animate it with my weapon.
chafari
Valued Member
16
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 3rd Jan 2014 19:18
@LeeVon
That is a good hand, and not only low poly but also looks like a high polygon model. Good job...I will keep an eye on this.

I'm not a grumpy grandpa
LeeVon
8
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Joined: 1st Jan 2014
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Posted: 3rd Jan 2014 22:28
@chafari
Thanks, anyway those long triangles seems annoying and I'm still working on it.

Master the basics!
SpyDaniel
16
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 3rd Jan 2014 22:51
The fingers are too chubby and have no knuckles to define them, would only add 4 more faces to make it look better. Just remember to make the fingers less chunky.
chafari
Valued Member
16
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 4th Jan 2014 01:53
All advice is good, but I'm used to do very low poly models, and then I put the detail in the texture. Big triangles are almost unnoticeable when applying texture. To add knucles to the fingers make it more realistic when we use it for render .If we are going to use it as a game model, we had better to put the minimun poly, that's why I hate high poly programs like zbrush for games, but I love them for render and CG.

Cheers.

I'm not a grumpy grandpa
LeeVon
8
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Joined: 1st Jan 2014
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Posted: 4th Jan 2014 18:53
I checked the poly count on FPSCR weapons and it has 7800 polys including the arms and weapon. So I think is ok to have a mid poly entities. Anyway thanks for the advice, I made another hand since It's so difficult to fix the triangles, and the problem with it is sometimes when animated the creases shows up making it unrealistic and odd. This time I made it sure to make the triangles number very low. I also added definition to the knuckles. I think it will do the job.









Anyway any tips or tutorials about texturing? I already have 2 models that needed to be textured.

Master the basics!
Quik
14
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 5th Jan 2014 16:30
The triangles around the knuckles really don't add anything, and you wouldnt have a hard time deleting them either.



Whose eyes are those eyes?

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