nz0
AGK et al already uses threads internally. I would be virtually impossible to get a smooth running video system without them. I would imagine the sprite engine uses x threads (managing, moving, collisions), the sounds engine uses threads etc etc. without utilising threads your app/game would come to a halt if you used lots of spites or lots of sounds.....as most games do!
Of course, if you use native (c++ or pascal) your own app can use threads if required.....
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