Hover Car Race Challenge Accepted!
Get in your hover car and race your way to the fastest time!!!!
This is my NaGaCreMo 2014 project and is based on one of my
DBPro 20 line challenges of the same name.
As you can see by the video, I haven't done very much at the moment, I don't really know how this is going to shape up and, because I'd like to finish this by the end of the month, I'm not entirely sure how polished this will be.
My plans are pretty vague at the moment:
Things I want to do:
- have at least three cars (beginner, intermediate and expert)
- have at least six tracks (at this point I don't know if the tracks will be circuits or not)
Things I might do:
- allow player's to tune their car
- make cars unlockable (my default idea is to just let the player choose)
- make tracks unlockable (again, my default idea is to just let the player choose)
- game pad support
- android version (this will depend on whether or not I can get the game running on my tablet, which is both cheap and slow)
Things I will not be doing:
- computer controlled cars
- multiplayer
I've included a demo in the download. The controls are similar to the 20 line challenge:
- use the mouse like a joystick
-- move left to turn left, move right to turn right, move to mid point to straighten up
- left mouse button to accelerate
- right mouse button to brake
- q (agk button 4) to pause
The handling of the car is dependant on the pointer speed you have set up in windows. Having the mouse speed set very fast or very slow will either make the car turn to quickly or slowly (I intend to allow the player to change the sensitivity in game to alleviate this). There's no timer or lap counter, just keep racing around until your eyes bleed or you throw up.