My partners and I sat back and thought about what we would like to do next. Being a tiny-indie-hobby-company, we decided we didn't want to bite off more than we could chew. Technology is advancing, while retro-gaming and arcade style games are becoming more and more popular via mobile devices and even desktops computers once again.
The question we posed next was, "Well, now what?"
We decided we wanted to make a selection of smaller games. While sure, we'd love to make a major blockbuster hit. We realize we have not the time nor assets to do so. Thinking realistically, we decided to look around for the best bang for our buck. Enter, the App Game Kit.
It didn't take me long to grasp the full potential of the AppGameKit, and within hours was working with a playable 'demo'. (Albeit, none of us have any artistic ability. Thus; excuse my poor MS paint skills and obvious rip-off soccer player sprite by TGC - We'll change it later, I promise. Seriously.)
Our goal for our first game, is a 'top-down' holy-poop-this-game-will-make-you-jump-off-of-your-seat-"horror" style game for all platforms.
The premise is quite simple. Survive.
Players are thrust into a randomly generated world to survive the longest and compete for Top-Scores or through campaign mode (1-20 levels), surrounded by pitch black, entrusted with nothing but a flash light. Eerie music, sound effects, flickering lights, lightning, all haunt the players senses. With the flash-light only allowing you to see a spectrum infront of the player (again, top-down), the player may suddenly face the opposite direction and be eaten alive by horrible monsters (think of the game 'Slender' - but a little more whimsicle). Interactable objects in the world will increase player scores. Becareful not to step on any traps that would kill you in horribly gruesome (but also hillarious for 2d-top-down) methods! (You'd hate to be impaled, wouldn't you?)
I've whipped up a quick map editor, (Thanks VB2010)
And you can see how the map can then be loaded into our AppGameKit game.
I've tackled some of the bigger features, like movement, collision, lighting, score, timers, load map files etc. This is going exceedingly well! I love AppGameKit!
So far, so good!
I will continue to post updates as I develop the game!
Cheers
Rob Janes
Lead Developer
Samu Games LLC
Robert Janes (Samu Games)
http://www.samugames.com/artifact