Quote: "It also excludes from rendering."
Oh.. well that seems kind of silly. The visual exclusion should have been left to
HIDE OBJECT alone.
Let's say I have an NPC who becomes invincible (just humor me here) so I want to exclude him from damage and all other checks, yet keep him visible.
EXCLUDE OBJECT ON would have been great except for the hiding part.
I suppose if you turn exclude on, do your checks, then turn it off before the screen update then the object would still be rendered, eh?
Nevertheless, we could easily use a simple flag to say if an object should be included in a certain check or not.