Hi Stalker93
I see what you mean by "makes meshes invisible".
I'll play with it and see if I get any results.
But as for the "burnout" shader. No, I think
it's only meant for "boned" characters. You could
place just one bone in the entity, make it dynamic,
make it a character (no animations I take it) and see
if it works?
edit" ok, I got it to work with your mesh, dynamic not static.
Used only two textures (D2 & N) blended. Let me know if
your still needing this.
best
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