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DarkBASIC Professional Discussion / Staircase Generator (Concept)

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Derek Darkly
14
Years of Service
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 19th Jan 2014 05:59 Edited at: 19th Jan 2014 06:00
I've attached an .EXE of a rough-sketch for a staircase maker.

I'd eventually like to make controls for rounding the corners of the steps and for things like spiral staircases, rope bridges, etc.

For now this will just produce a series of planes fitted together like a hollow staircase.
If someone can take this idea and make something more elaborate, then by all means go for it!

D.D.
chafari
Valued Member
20
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 19th Jan 2014 20:39
Quote: "I'd eventually like to make controls for rounding the corners of the steps "


Not necessary ,the fewer polygons the better, unless you need a high poly model.

I'm not a grumpy grandpa
Derek Darkly
14
Years of Service
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 20th Jan 2014 02:19 Edited at: 20th Jan 2014 02:20
Quote: "Not necessary ,the fewer polygons the better, unless you need a high poly model."


Still, I wonder if there is an easy way to make some of the steps a little jagged, like in the ruins of a temple.

Something like this:


D.D.
wattywatts
17
Years of Service
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Joined: 25th May 2009
Location: Michigan
Posted: 20th Jan 2014 03:50
I long for the day when we can use actual geometry for every crack in a wall.. Someday.

New sig coming soon..
chafari
Valued Member
20
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 20th Jan 2014 13:07
Quote: "I wonder if there is an easy way to make some of the steps a little jagged"


Yeah, you can play with vertexdata to get that, like Monocoder did here:

http://forum.thegamecreators.com/?m=forum_view&t=208899&b=6

I'm not a grumpy grandpa

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