Quote: "how to get the Highscore.dat to actually save in the media folder,"
Sorry, it Can't be done currently. But does it really matter ?
Using Android as an example - it's what I know - when the app is built for the target device, the contents of the media folder are compressed and stored in the .apk file.
When the app is run, the files are read directly from this file as needed, but any writing has to be somewhere else. On Android in an app folder, on the PC - in my Documents.
So if you read a file (such as a config file) from the media folder, change it and then write it back, there will be two versions - the Read only version in the .apk and the read/write one.
AGK will try to access the latter first - as it will be more recent.
Quote: "Anyways, what I noticed about y'all, "
What I've noticed about the more "junior" programmers, is the tendency to report issues as a bug in the language before considering a programming error.
So many threads start "Bug in AGK..." and turn out to be "user error".
edit:
Quote: "...find ways to work with the commands and tools that are given in the package to get what I need done. There is a certain 'discipline' to working within the confines of given language "
Agree completely.
The difference with AppGameKit is that it was released "unfinished" and the developers admit that there are things they didn't consider originally that could be added.
But people being people will try to milk it for as much as they can so I can see your point.
Personally I'm quite capable of writing array management functions, linked lists, sorting and hashing algorithms etc.
For me, if they get added its a bonus but I'd much rather have things like decent sound manipulation which simply can't be coded around as it stands.