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AppGameKit Classic Chat / Saving files

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BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Jan 2014 15:30
I've hit a stumbling block and looking for a creative workaround. I'm working on a Windows App in Tier 1.

I want the user to be able to save images, but having to retrieve them from MyDocuments/AGK/Program/Media isn't a great solution.

SetRawWritePath() would need to know where to write to and I don't think there is a way to interrogate the file disk structure. I can't make assumptions, my main drive for example is J:\.

Any bright ideas for saving images in a more user-friendly way?

Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 21st Jan 2014 16:39 Edited at: 21st Jan 2014 16:40
maybe with the cloud google drive or windows live sky drive
and web api.
so your app running at pc/android still in a sand box.
or alternate php script and mail the files or just
show them as download.
need OpenBrowser ( url )

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
JLMoondog
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15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 22nd Jan 2014 03:06
Honestly this might not be too much of a hassle for user's. Allot of recent "AAA" games I've played, mostly MMO's, when taking a screenshot put them in the MyDocuments/Game/Screenshot folder. With no way of redirecting them. This seems to be the new norm.

If you're building an image manipulation program, than my argument is probably invalid.

Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 30th Jan 2014 03:41 Edited at: 30th Jan 2014 03:41
Thought I replied to this awhile ago... sorry for not doing so.
Here's some code to do it:


This makes me realize that I didn't have to use the AppGameKit folder for my dFenz game

BatVink
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21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Jan 2014 11:43
Thanks for the suggestions

@Markus: I considered something like this, but I don't want the app to rely on an internet connection, and the service at the other side being available 24/7

@JLMoondog: Yes, the user will be collecting the images every time they use it.

@Naphier: Thanks, that's a nice solution for getting to the user folder. I was fixed on there being a @MYDOCS@ type parameter somewhere. I might need to tweak it slightly if I want it to be compatible with Win XP (Which I don't recall using the C:\Users\... configuration)

Naphier
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 30th Jan 2014 23:50
http://www.westga.edu/its/index_5327.php

The directory structure is a bit different in XP and 95.
I'd suggest that if you can't find the users/username then just create it at the root level.
Also I think that querying with the GetRawWritePath would return something like C:\Documents and Settings\UserName\My Documents
I can't confirm though because no XP for me.
I wonder if the @MYDOCS@ parameter would work, it might. But with my solution at least you can find the main drive letter and take it from there. On Win 7 and up you might not have permission to write to the root. Not sure about XP. Personally, I hate Window's user directory structure and I miss using root a lot (I actually use root over the My Documents crap).

BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 4th Mar 2014 22:30
A quick update to this thread.

I realised that with a really easy mod, Naphier's solution works for all versions of Windows.

The end of every AppGameKit folder ends with:

"/AGK/APPNAME/"

So you can simply remove 2 of the string tokens and you get the My Documents folder. Here's my routine for returning the My Documents path, not optimised yet. location$ is the folder you want to use or create within My Docs.



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