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I've been lazy and have not implemented debuff/buff effect for all items, and currently the editor does not support some buffs/debuffs that are already in the game.
Key input (outside UI):
W A S D - movement
Mouse rotation - camera rotation
Mouse Z(wheel scroll) - zoom camera
Shift + Arrow keys - reposition camera offset
Enter - add one row to inventory
Mouse click - drop five random items on the ground
Space - jump (if it works on your pc)
Ctrl - view newton debug wireframe
ALT - enable UI mode
I - open inventory
O - open options
P - open character profile
Mouse click (hold) - drag and reposition items
Mouse click (right) - use item / equip item
Any keyboard button - close ui automatically (except when editing a keybind)
ALT - disable UI mode
Zoom camera extra:
zoom all way in to player to activate character view
while in character view, zoom all way out to return to normal view
* You can adjust volume using slider in gui, but I have not made sounds be affected by slider settings yet.
* If you have a very low fps, please enter inside Settings.ini where you can find at the bottom "timers=FALSE" which you can set to TRUE to draw time taken in each game module while game is running. Then post back to me which module was using the most time. I dunno yet how to calculate memory usage, if it is even possible from dbpro.
* If you experiment with the editor, note that "onEvent" functionality is not implemented in the game and will be worked at only after combat in game is implemented. Also keep in mind there are quite a few bugs since I never intended to make it publicly available
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