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AppGameKit Classic Chat / AGK Box2d Questions (BASIC or C++)

Author
Message
TrezSoft
AGK Tool Maker
12
Years of Service
User Offline
Joined: 8th Nov 2012
Location: UK
Posted: 28th Jan 2014 20:40
Does anyone know what version of box2d AppGameKit is using ?

Can anyone explain why AddSpiteShapePolygon allows between 2 and 12 vertices but SetSpriteShapePolygon only seems to accept between 3 and 12 vertices. ? or is it a bug. I tried to set up the sprite with no shape and then add the shape with AddSpiteShapePolygon but it seems without SetSpriteShapePolygon the physics do not work correctly.

Also has anyone had any joy with SetSpritePhysicsCOM in BASIC I do not always see an issue but in C++ I get a box2d exception m_l <0.0f.

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